ciao il deck è un deck misto non ha un minimo di strategia...
nella banned 2005 ho trovato questi che non sono male.
MUKA MUKA MUKA
20 Monsters 3: Enraged Muka Muka (5 stars - main focus of deck - will be referred to as EMM) 3: Muka Muka (easy to summon, ignores Gravity Well, very powerful) 3: Giant Rat (used to summon EMM) 2: Green Gadget 2: Red Gadget 2: Yellow Gadget 2: D.D. Assailant 1: Cyber Jar (used to reset the field and increase hand size) 1: Sinister Serpent (helps me control my hand size) 1: Susa Soldier (spirit with high atk)
11 Spells 2: Gaia Power (helps the gadgets hit hard) 2: Giant Trunade (removes spells/traps while maintaining hand size) 1: Book of Moon (extremely versatile card) 1: Mystical Space Typhoon 1: Pot of Avarice (use to bring Gaint Rat and EMM back into the deck) 1: Pot of Greed 1: Snatch Steal (use enemy monster as a tribute) 1: Soul Taker (quickly kill a problematic monster) 1: Swords of Revealing Light (stall - helps me increase hand size and tribute summon EMM)
7 Traps 1: Call of the Haunted 1: Compulsory Evacuation Device (extremely versatile card) 1: Dust Tornado 1: Mirror Force 1: Reckless Greed (quickly draw 2 cards during battle phase to increase power of EMM and Muka Muka) 1: Ring of Destruction 1: Torrential Tribute
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CHAOS ENVOY22 Monsters 1: Black Luster Soldier Envoy of the Beginning 3: Thunder Dragon (fused to make Twin Headed Thunder Dragon) 2: The Forgiving Maiden (fused to make St. Joan) 2: The Light - Hex Sealed Fusion 1: D.D. Warrior Lady 1: Marshmallon 1: Dunames Dark Witch 2: Chaos Sorcerer 2: Zombyra the Dark (fused to make The Last Warrior from Another Planet) 1: Breaker the Magical Warrior 1: Cyber Jar 1: Sangan 1: Exarion Universe 1: Skull Descovery Knight 1: Mad Dog of Darkness 1: Vorse Raider
10 Spells 2: Fusion Gate 1: Terraform 1: Book of Moon 1: Graceful Charity 1: Heavy Storm 1: Mystical Space Typhoon 1: Pot of Greed 1: Soul Taker 1: Swords of Revealing Light
8 Traps 2: Return from the Different Dimension 1: Call of the Haunted 1: Dust Tornado 1: Magic Drain (can be swapped out for Trap Jammer) 1: Mirror Force 1: Sakuretsu Armor 1: Torrential Tribute
10 fusion deck 3: St. Joan 3: The Last Warrior from Another Planet 3: Twin-Headed Thunder Dragon 1: Sanwitch (I've never summoned him multiple times in a duel, but there's no reason not to have 3 of him, I suppose) ---
FIEND FURY22 Monsters 2: Dark Necrofear 1: Dark Ruler Ha Des (lets me ignore enemy monster effects; cannot be revived) 3: Giant Germ (quickly gets 3 fiends into the graveyard for Dark Necrofear) 3: Slate Warrior 2: Goblin Elite Attack Force 2: Mystic Tomato 2: Mask of Darkness (lets me reuse trap cards, especially Crush Card and Mirror Force) 2: Night Assailant (its discard effect is usually more useful than its flip effect) 1: Dark Jeroid (can be sp summoned by MTomato, reduces atk of a monster by 800; reduce own attack for Crush Card) 1: Newdoria (can also be sp summoned by Mystic Tomato; less versatile than Jeroid) 1: Sangan 1: Wall of Illusion 1: Cyber Jar
8 Spells 1: Book of Moon (use with Slate Warrior for a very powerful monster) 1: Graceful Charity 1: Heavy Storm 1: Monster Reincarnation (lets me use Night Assailant's effect; I can regain Dark Ruler Ha Des) 1: Mystical Space Typhoon 1: Pot of Greed 1: Premature Burial 1: Swords of Revealing Light
10 Traps 1: Bottomless Trap Hole 1: Call of the Haunted 1: Compulsory Evacuation Device (extremely versatile card) 1: Crush Card 1: Dust Tornado 1: Magic Drain (use when opponent only has a few cards in hand) 1: Mirror Force 1: Ring of Destruction 1: Torrential Tribute 1: Trap Jammer (battle phase only)
-- DARK WORLD
19 Monsters 2: Goldd, Wu-Lord of Dark World 2: Sillva, Warlord of Dark World 3: Brron, Mad King of Dark World (you may discard a card when he deals damage) 3: Broww, Huntsman of Dark World 2: Beiige, Vanguard of Dark World 2: Night Assailant 1: Cyber Jar 1: Morphing Jar 1: Protector of the Sanctuary (very dangerous if on the field when Morphing Jar activates) 1: Sangan 1: Scarr, Scout of Dark World
16 Spells 3: Card of Safe Return (this card, when combined with other effects, can set up very sudden wins) 2: Dark World Lightning 2: Gateway to Dark World 1: Card Destruction 1: Graceful Charity 1: Mystical Space Typhoon 1: Pot of Greed 1: Premature Burial 1: Swords of Revealing Light 1: Book of Moon 1: Giant Trunade (lets me reuse Premature Burial & Swords of Revealing Light; sets up for a very long turn that abuses Card of Safe Return; set up for Card Destruction to get rid of annoying cards) 1: Soul Taker
5 Traps 1: Call of the Haunted 1: Mirror Force 1: Ring of Destruction 1: Torrential Tribute 1: Dust Tornado --
Magical Necroghoul - 41 cards (Not optimized)
7+: 3 1 Despair from the Dark 2 Maju Garzett
5-6: 12 1 Chaos Sorcerer 1 Cyber Dragon 1 Great Maju Garzett 1 Jinzo 1 Ryu Kokki 1 Shadow Ghoul 1 Sillva 1 The Tricky 3 Thunder Dragon 1 Vampire Lord
1-4: 20 1 Breaker 1 D.D. Warrior Lady 3 Pyramid Turtle 2 Regenerating Mummy 3 Skull-Mark Ladybug 1 Tribe-Infecting Virus 1 Broww 1 Cyber Jar 1 Dandylion 1 Sangan 1 Morphing Jar 2 Chaos Necromancer 2 Magical Merchant
Spells: 5 1 Book of Life 1 Dark Hole 1 Heavy Storm 1 Monster Reincarnation 1 Pot of Greed --
AQUA UNDERDOG21 Monsters 2: Mobius the Frost Monarch (destroys 2 spell/trap cards when tribute summoned) 3: Giga Gagagigo (can be summoned without tribute when Legendary Ocean is active) 3: Gagagigo 2: Aqua Madoor 2: 7 Colored Fish 2: Giant Red Seasnake 2: Sea Serpent Warrior of Darkness 2: Abyss Soldier (effect monster) 1: Tribe-Infecting Virus (effect monster) 1: Sinister Serpent
16 Spells 3: A Legendary Ocean (an essential card for this deck) 3: Heart of the Underdog (an essential card for this deck) 2: Terraforming (helps me get Legendary Ocean faster) 1: Graceful Charity 1: Lightning Vortex 1: Mystical Space Typhoon 1: Pot of Greed 1: Premature Burial 1: Snatch Steal 1: Dark Factory of Mass Production 1: Book of Moon
3 Traps 3: Royal Decree
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AMPUTATION
21 Monsters 3: Chainsaw Insect (the most powerful monster, with 2400 atk; try to keep one on the field as often as possible) 3: Needle Worm (the most useful card in this deck) 3: Spirit Reaper 2: Night Assailant 2: Morphing Jar #2 2: Royal Magical Library 1: Cyber Jar 1: Marshmallon 1: Morphing Jar 1: Don Zaloog 1: Tsukuyomi (reuse Needle Worm's effect over and over again) 1: Sangan (in most situations, grab Tsukuyomi).
13 Spells 3: Gravekeeper's Servant (an extremely important card; wait until opponent has used Heavy Storm before putting 2 of these on the field) 2: Soul Taker 1: Graceful Charity 1: Lightning Vortex 1: Mystical Space Typhoon 1: Pot of Greed 1: Swords of Revealing Light 1: Book of Moon 1: Giant Trunade 1: Magical Mallet (used to find Gravekeeper's Servant faster; also helps collect spell tokens for Royal Magical Library)
6 Traps 1: Mirror Force 1: Torrential Tribute 1: Bottomless Trap Hole 1: Compulsory Evacuation Device 1: Dust Tornado 1: Solemn Judgement --
OG' Infernity - 45 cards (not optimized)
Monsters - 20 7+ 1 Mechanical Hound 1 Swift Gaia the Fierce Knight
5-6 1 Chaos Sorcerer 1 Cybernetic Magician 1 Cyber Dragon
1-4 3 Blade Knights 1 Breaker the Magical Warrior 2 Cyber Archfiend 3 Cybernetic Cyclopean 1 D.D. Warrior Lady 2 Theban Nightmare 1 Tribe-Infecting Virus 1 Cyber Jar 1 Sangan
Spells - 12 1 Book of Moon 1 Enemy Controller 2 Giant Trunade 1 Heavy Storm 1 Lightning Vortex 1 Mystical Space Typhoon 1 Nobleman of Extermination 1 Pot of Greed 2 Reload 1 Scapegoat
Traps - 13 2 A Hero Emerges 1 Bottomless Trap Hole 1 Call of the Haunted 1 Compulsory Evac. Device 1 Dust Tornado 1 Magic Cylinder 1 Magic Drain 1 Magic Jammer 1 Raigeki Break 1 Reckless Greed 1 Rope of Life 1 Sakuretsu Armor
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