Collectors Pack 2018

Esclusiva Orientale

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    Collectors Pack 2018



    Data di Rilascio Orientale: 12 Maggio 2018




    CP18_BoosterJP




    Caratteristiche dell'espansione (per l'Edizione Orientale):



    • Il set includerà carte usate da Duke Devilin, Z-ONE e Revolver.
    • Includerà inolte membri/supporti per vecchi archetipi come: Galaxy, Galaxy-Eyes, Number, Photon, Timelord, e Topologic.

    Caratteristiche per l'edizione Orientale

    • Il set conterrà 45 cards, di cui:

    4 Ultra Rare
    5 Super Rare
    10 Rare
    26 Common



    SPOILER PRINCIPALE NON COMPLETO:

    CP18-JP025 Sandaion, the Timelord
    LIGHT/Fairy - Effect/10/4000/4000
    Cannot be Special Summoned from the Deck.
    You can only control 1 face-up “Sandaion, the Timelord”.
    If your opponent controls a monster while do you not, you can Normal Summon this card without Tributing monsters.
    Cannot be destroyed by battle or card effects. Any battle damage inflicted to either player from a battle involving this card becomes 0.
    At the end of a Battle Phase in which this card battled: Inflict 2000 damage to your opponent.
    Once per during, during your Standby Phase: Shuffle this card in to the Deck.

    CP18-JP001 Orgoth the Relentless
    EARTH/Warrior - Effect/7/2500/2450
    Once per turn: You can roll a dice 3 times. This card gains 100 ATK/DEF x the total result until the end of your opponent’s turn, then, if 2 of the results are the same, apply 1 of these effects, or if all 3 of the results are the same, apply all of these effects.
    -1 or 2: This card cannot be destroyed by battle or card effect until the end of your opponent’s turn.
    -3 or 4: Draw 2 cards.
    -5 or 6: This card can attack directly during this turn.

    CP18-JP043 Topologic Gumblar Dragon
    DARK/Cyberse - Link - Effect/3000/LINK-4
    2+ Effect Monsters
    You can only use either this card’s (1) or (2) effect per turn, and only once that turn.
    (1) If this card is already in the Monster Zone, if another monster(s) is Special Summoned to a zone a Link Monster points to: Discard any number of cards randomly from your hand (max 2.), then, your opponent discards that same number of cards randomly.
    (2) If this card is Extra Linked: You can have your opponent discard as many cards from their hand as possible, up to 2 cards. In addition, if your opponent’s hand becomes 0 because of this effect, inflict 3000 damage to your opponent.

    CP18-JP033 Number 90: Galaxy-Eyes Photon Lord
    LIGHT/Warrior - Xyz - Effect/Rank8/2500/3000
    2 Level 8 monsters
    You can use the (2)nd and (3rd) effects with this card’s name only once per turn, each.
    (1) Cannot be destroyed by card effects while it has “Photon” Xyz Material.
    (2) When an opponent’s monster effect is activated (Quick Effect): You can detach 1 Xyz Material from this card; negate that activation, then, if the detached Material was a “Galaxy” card, destroy the activated card.
    (3) During your opponent’s turn (Quick Effect): You can activate this effect; choose 1 “Photon” or “Galaxy” card in your Deck, and if you do, either add it to your hand or attach it to this card as Xyz Material.

    Litmus Doom Swordsman

    DARK Warrior Ritual Effect Monster
    LV8 0/0
    You can Ritual Summon this card with “Litmus Doom Ritual”.
    (1) Unaffected by Trap effects. Cannot be destroyed by battle.
    (2) If there is a face-up Trap Card, this card gains 3000 ATK/DEF.
    (3) If this Ritual Summoned card is destroyed by your opponent: You can target 1 Trap Card in either GY; Set it to your Spell & Trap Zone.

    Litmus Doom Ritual

    Ritual Spell Card
    This card is used to Ritual “Litmus Doom Swordsman”. You can only use this card name’s (2) effect once per turn.
    (1) Ritual Summon 1 “Litmus Doom Swordsman” from your hand by Tributing monsters you control or have in your hand whose total Levels equal or exceed 8.
    (2) If this card is in your GY: You can target 1 “Litmus Doom Swordsman” in your GY; shuffle both this card and that target into the Deck, then draw 1 card.

    Varrelguard Dragon (Borrelguard Dragon)

    DARK Dragon Link Effect Monster
    LINK-4 ATK3000
    Links: Top, Right, Bottom, Bottom Right
    Materials: 3+ Effect Monsters
    (1) Cannot be destroyed by card effects.
    (2) Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon 1 monster that was destroyed and sent to the GY during this turn from either player’s GY to your field, but its effects are negated.
    (3) Once per turn (Quick Effect): You can target 1 monster on the field; change that monster to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect’s activation.

    Iron Draw
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) If the only monsters you control are exactly 2 Machine Effect Monsters: Draw 2 cards, but you can only Special Summon monster(s) once for the rest of this turn.

    Kyomukai Ein (4K subs "Nonexistence")
    Trap Continuous
    (1) Once, while this card is face-up, it cannot be destroyed by an opponent's card effect.
    (2) Once per turn: You can activate 1 of these effects.
    -Discard 1 Level 10 monster; draw 1 card.
    -If you control no other cards in your Spell & Trap Zones: You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then you can Set 1 "Mugenkai Ein Sof" from your hand or Deck to your Spell & Trap Zone.

    Mugenkai Ein Sof (4K subs "Endless Emptiness")
    Trap Continuous
    Activate by sending 1 face-up "Kyomukai Ein" in your Spell & Trap Zone to the GY.
    (1) Once per turn, this card cannot be destroyed by an opponent's card effect.
    (2) Once per turn: You can activate 1 of these effects.
    -During the Main Phase: You can Special Summon 1 "Timelord" monster from your hand.
    -Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then you can Set 1 "Mugenkou Ein Sof Ohr" from your hand or Deck to your Spell & Trap Zone.

    Mugenkou Ein Sof Ohr (4K subs "Infinite Light" )
    Trap Continuous
    Activate by sending 1 face-up "Mugenkai Ein Sof" in your Spell & Trap Zone to the GY.
    (1) Cannot be destroyed by an opponent's card effect.
    (2) "Timelord" monsters you control cannot be targeted by card effects. Neither player can return a "Timelord" monster into the Deck.
    (3) Once per turn, if you control no monsters: You can Special Summon "Timelord" monsters with different names, up to 1 each from your hand, Deck, and/or GY, ignoring their Summoning conditions.

    Raphion, the Timelord

    Wind Fairy / Effect
    LV10 0/0
    Cannot be Special Summoned from the Deck.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
    (3) At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 face-up monster your opponent controls that this card battled this turn.
    (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

    Gabrion, the Timelord

    Water Fairy / Effect
    LV10 0/0
    Cannot be Special Summoned from the Deck.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
    (3) At the end of the Battle Phase, if this card battled: Shuffle all cards your opponent controls into the Deck, then, your opponent draws that same number of cards.
    (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.


    FIRE/Fairy - Effect/10/0/0
    Cannot be Special Summoned from the Deck.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
    (3) At the end of the Battle Phase, if this card battled: Halve your opponent's LP.
    (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

    CP18-JP022 Hairon, the Timelord

    EARTH/Fairy - Effect/10/0/0
    Cannot be Special Summoned from the Deck.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
    (3) At the end of the Battle Phase, if this card battled: Activate this effect; if your current LP is lower than your opponent's LP, inflict the difference as damage to your opponent.
    (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.


    CP18-JP002 Summon Dice
    Normal Spell Card
    You can only activate a card with this card’s name once per turn.
    Pay 1000 LP; Roll a die and apply one of the following effects according to the result.
    • 1 or 2: You can Normal Summon 1 monster.
    • 3 or 4: You can Special Summon 1 monster from your GY.
    • 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.

    Number 27: Dreadnought Battleship Dreadnoid

    Rank 4 / WATER / Machine / Xyz / Effect
    ATK 2200 / DEF 1000
    2+ Level 4 monsters
    You can only use this card name's (1) effect once per turn.
    (1) If this card destroyed an opponent's monster by battle, at the end of the Battle Phase, you can: Immediately after this effect resolves, Xyz Summon 1 Rank 10 or higher Machine Xyz Monster by using this card as material.
    (2) If this card you control would be destroyed by battle or card effect, you can detach 1 material from it instead.


    Slash Draw

    -You can only activate 1 card with this card name per turn.
    (1) Discard 1 card; send cards from the top of your Deck to the GY equal to the number of cards your opponent controls, then draw 1 card and reveal it. If that card is "Slash Draw", send it to the GY, and if you do, destroy all cards on the field, then inflict 2000 damage for each card destroyed and sent to the GY. If not, shuffle cards from your GY to the Deck equal to the number of cards sent from your Deck to the GY by this effect.


    Golden Castle of Stromberg

    Spell Field
    Once per turn, during your Standby Phase, either banish the top 10 cards of your Deck face-down, or destroy this card.
    You can only use this card name's (1) effect once per turn.
    (1) During your Main Phase: You can Special Summon 1 monster whose text specifically lists the card name "Golden Castle of Stromberg" from your Deck. You cannot Normal Sumon during the turn you activate this effect.
    (2) When an opponent's monster declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half its ATK.

    CP18-JP011 Glass Slippers

    Equip Spell Card

    You can only use the (2)nd effect with this card's name once per turn.
    (1) While the equipped monster's Type is Fairy, it gains 1000 ATK. While the equipped monster's Type is not Fairy, it cannot attack, also it loses 1000 ATK.
    (2) If this card is sent to the GY because the monster it was equipped to was destroyed: You can target 1 "Cinderella" you control; equip this card to that target


    Cinderella

    Light Fairy / Effect

    LV4 300/600
    You can only use this card name's (1) effect once per turn.
    (1) If this card is Normal/Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck. In addition, if "Golden Castle of Stromberg" is in the Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card.
    (2) When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that second target.

    Pumpkin Carriage

    Earth Plant / Effect
    LV3 0/300
    (1) "Cinderella" you control can attack directly.
    (2) "Golden Castle of Stromberg" you control cannot be destroyed by card effects, and cannot be targeted by an opponent's card effect.


    CP18-JP008 Glife the Phantom Bird
    WIND/Beast – Effect/4/1500/1500
    You can only use the (2)nd effect with this card’s name once per turn.
    (1) You can discard this card; add 1 “Golden Castle of Stromberg” from your Deck to your hand.
    (2) If this card is Normal or Special Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; destroy it.

    CP18-JP009 Hexe Trude

    DARK/Spellcaster – Effect/8/2600/1200
    (1) While “Golden Castle of Stromberg” is in the Field Zone, this card can be Normal Summoned (but not Normal Set) without Tributing.
    (2) Once per turn, if “Golden Castle of Stromberg” is in the Field Zone: You can target 1 card on the field; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn.
    (3) When this card destroys an opponent’s monster by battle: You can target 1 face-up monster you control; that monster gains 400 ATK.



    CP18-JP006 Iron Hans

    Level 4 EARTH Warrior Effect Monster
    ATK 1200
    DEF 800
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is Summoned: You can Special Summon 1 “Iron Knight” from your Deck. If “Golden Castle of Stromberg” is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from your Extra Deck for the rest of this turn.
    (2) If there “Golden Castle of Stromberg” is in the Field Zone, this card gains 1000 ATK for each “Iron Knight” you control.

    CP18-JP008 Iron Knight

    Level 4 EARTH Warrior Effect Monster
    LV4 1700/1700
    You can only use this card name’s (2) effect once per turn.
    (1) If you control “Iron Hans”, this card loses 1000 ATK.
    (2) If this card is sent from the field to the GY by a card effect, or if it is destroyed by battle: You can add 1 “Iron Hans” from your Deck to your hand. If “Golden Castle of Stromberg” is in the Field Zone, you can add 1 Warrior monster instead.

    CP18-JP012 Iron Cage

    Continuous Spell Card
    You can only activate a card with this card’s name once per turn.
    (1): When this card resolves: Send 1 monster you control to the GY. If “Golden Castle of Stromberg” is in the Field Zone, you can send 1 monster your opponent controls to the GY instead.
    (2): During your Standby Phase: You can target 1 monster in either GY that was sent there by this card’s (1) effect; destroy this card, and if you do, Special Summon that target to your field.


    Edited by FiltroFiore - 11/5/2018, 12:12
     
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    Primo!!!1!!

    Edited by FiltroFiore - 12/3/2018, 17:27
     
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    Prime news:

    CP18-JP025 Sandaion, the Timelord
    LIGHT/Fairy - Effect/10/4000/4000
    Cannot be Special Summoned from the Deck.
    You can only control 1 face-up “Sandaion, the Timelord”.
    If your opponent controls a monster while do you not, you can Normal Summon this card without Tributing monsters.
    Cannot be destroyed by battle or card effects. Any battle damage inflicted to either player from a battle involving this card becomes 0.
    At the end of a Battle Phase in which this card battled: Inflict 2000 damage to your opponent.
    Once per during, during your Standby Phase: Shuffle this card in to the Deck.

    CP18-JP001 Orgoth the Relentless
    EARTH/Warrior - Effect/7/2500/2450
    Once per turn: You can roll a dice 3 times. This card gains 100 ATK/DEF x the total result until the end of your opponent’s turn, then, if 2 of the results are the same, apply 1 of these effects, or if all 3 of the results are the same, apply all of these effects.
    -1 or 2: This card cannot be destroyed by battle or card effect until the end of your opponent’s turn.
    -3 or 4: Draw 2 cards.
    -5 or 6: This card can attack directly during this turn.

    CP18-JP043 Topologic Gumblar Dragon
    DARK/Cyberse - Link - Effect/3000/LINK-4
    2+ Effect Monsters
    You can only use either this card’s (1) or (2) effect per turn, and only once that turn.
    (1) If this card is already in the Monster Zone, if another monster(s) is Special Summoned to a zone a Link Monster points to: Discard any number of cards randomly from your hand (max 2.), then, your opponent discards that same number of cards randomly.
    (2) If this card is Extra Linked: You can have your opponent discard as many cards from their hand as possible, up to 2 cards. In addition, if your opponent’s hand becomes 0 because of this effect, inflict 3000 damage to your opponent.

    CP18-JP033 Number 90: Galaxy-Eyes Photon Lord
    LIGHT/Warrior - Xyz - Effect/Rank8/2500/3000
    2 Level 8 monsters
    You can use the (2)nd and (3rd) effects with this card’s name only once per turn, each.
    (1) Cannot be destroyed by card effects while it has “Photon” Xyz Material.
    (2) When an opponent’s monster effect is activated (Quick Effect): You can detach 1 Xyz Material from this card; negate that activation, then, if the detached Material was a “Galaxy” card, destroy the activated card.
    (3) During your opponent’s turn (Quick Effect): You can activate this effect; choose 1 “Photon” or “Galaxy” card in your Deck, and if you do, either add it to your hand or attach it to this card as Xyz Material.
     
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    Il ciccione galattico mi ispira
     
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    Peccata che non è esclusiva Galaxy, come sempre.
    Cmq ci vuole almeno un link, se no le cose cambiano poco. (per il galattico)
     
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    Nick Cage all'apice della sua carriera nel ruolo di un tenente corrotto dell'fbi con il vizio del crack e delle puttane

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    un paese mistico e confucio come quel film di Steven Seagal dove fa il monaco

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    Per prima cosa un ringraziamento a konami per ricordarsi che ci sono ancora ben 2 player di galaxy eyes al mondo(@galaxy ronaldo).
    Yikes! Urlo al miracolo ogni volta che esce un supporto galaxy eyes, il signore ha aperto le acque del mar rosso a Mosè e ora konami fa questo a me? troppo buona konami, grazie, che bello, non ci posso credere. #freeStratos #freeHideoKojima #freeDomidome94

    La carta mi piace. E' galaxy eyes. Però se la si guarda con obbiettività un po' meno. Perchè ad ogni supporto galaxy eyes konami rinnega tutti i supporti e sottoarchetipi precedenti in favore di uno solo in modo assolutamente arbitrario. Non che sia un fan dei sottoarchetipi, ma se gli ultimi supporti ufficiali sono stati i cipher, perchè non continuare a supportare questi invece che renderlo ancora dipendente da quelle absolescenze ancestrali dei photon? Così non si fa che creare un mucchio di carte inutili che non hanno sinergia tra di loro. L'ultimo supporto decente è stato il cipher blade anche per la sua compatibilità con i galaxy eyes, e ora si va a ripescare qualcosa che ha sinergia con il photon. La cosa avrebbe senso se ci fosse in schedule un remake aggiornato del photon dragon. Vedremo.

    In ocg uscì non troppo tempo fa photon advancer, al che la considerai solo una memata di konami, ma visto questo che N90 è photon forse c'è una possibilità per altri supporti, ci sarebbero una vagonata di carte decenti dall'anime tra peschini, neghini, ecc.
    E anche un link sarebbe gradito. E anche un rank4. E delle carte di main non ce le mettiamo? Su konami su, ormai state con le mani in pasta co 'sti photon, ora o mai più.
     
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    CITAZIONE (Geco (½gonzo ½sexy boy) @ 12/3/2018, 20:16) 
    Per prima cosa un ringraziamento a konami per ricordarsi che ci sono ancora ben 2 player di galaxy eyes al mondo(@galaxy ronaldo).
    Yikes! Urlo al miracolo ogni volta che esce un supporto galaxy eyes, il signore ha aperto le acque del mar rosso a Mosè e ora konami fa questo a me? troppo buona konami, grazie, che bello, non ci posso credere. #freeStratos #freeHideoKojima #freeDomidome94

    La carta mi piace. E' galaxy eyes. Però se la si guarda con obbiettività un po' meno. Perchè ad ogni supporto galaxy eyes konami rinnega tutti i supporti e sottoarchetipi precedenti in favore di uno solo in modo assolutamente arbitrario. Non che sia un fan dei sottoarchetipi, ma se gli ultimi supporti ufficiali sono stati i cipher, perchè non continuare a supportare questi invece che renderlo ancora dipendente da quelle absolescenze ancestrali dei photon? Così non si fa che creare un mucchio di carte inutili che non hanno sinergia tra di loro. L'ultimo supporto decente è stato il cipher blade anche per la sua compatibilità con i galaxy eyes, e ora si va a ripescare qualcosa che ha sinergia con il photon. La cosa avrebbe senso se ci fosse in schedule un remake aggiornato del photon dragon. Vedremo.

    In ocg uscì non troppo tempo fa photon advancer, al che la considerai solo una memata di konami, ma visto questo che N90 è photon forse c'è una possibilità per altri supporti, ci sarebbero una vagonata di carte decenti dall'anime tra peschini, neghini, ecc.
    E anche un link sarebbe gradito. E anche un rank4. E delle carte di main non ce le mettiamo? Su konami su, ormai state con le mani in pasta co 'sti photon, ora o mai più.

    Il +1 è partito non appena ho letto il tuo nome :asd: Poi ne poteva partire un altro per il post.

    Premesso che in questo periodo sono preso da un altro deck, e non ho studiato a fondo la carta.
    La carta è indubbiamente forte. ALMENO questa volta non si è focalizzato su un solo archetipo (anche se con le carte che girano da anni, aggiungerci almeno uno tra tachyon e Cipher card non gli costava nulla), MA soprattutto: non c'è la solita condizione/costo/effetto che smerda la forza della carta (coff* coff*Galactic Charity, che è beffa sia nel nome che nell'effetto.)

    Al mazzo per aggiornarsi ha bisogno di:
    -un Link con x2 frecce diagonali (lo sottolineo perchè il CyberDrago Link ha voluto estraniarsi dal gruppo degli archetype-link ed è uscito con una freccia verso il basso.) per addattarsi al meta-link.
    Che si riempe l'extra di Draghi/guerrieri da extra, e se ti va bene, per vari motivi, te ne evochi uno a duello.

    -Carte da main, specialmente qualcosa che speciali lv8, o galaxy in generale.
    E poi avrei preferito renderlo esclusiva Galaxy/Galaxy-eyes/Photon/Tachyon/Cipher/Galactic (ne dimentico qualcuno sicuro), più che altro perchè se potenzia noi, stra potenzia pure altri deck più pericolosi. Ma questo giusto per trovare il pelo nell'uovo.

    La cosa Galattica di sta carta, è che è un Addino :woot: , ed era uno dei difetti del deck, che brucia molte risorse.
    Spero che il futuro Link richieda come materiali mostri Galaxy e/o Photon e/o Tachyon e/o Cipher.
    E a sto punto, potrei aspettarmi pure il galattico che nega trappole.
     
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    Litmus Doom Swordsman

    DARK Warrior Ritual Effect Monster
    LV8 0/0
    You can Ritual Summon this card with “Litmus Doom Ritual”.
    (1) Unaffected by Trap effects. Cannot be destroyed by battle.
    (2) If there is a face-up Trap Card, this card gains 3000 ATK/DEF.
    (3) If this Ritual Summoned card is destroyed by your opponent: You can target 1 Trap Card in either GY; Set it to your Spell & Trap Zone.

    Litmus Doom Ritual

    Ritual Spell Card
    This card is used to Ritual “Litmus Doom Swordsman”. You can only use this card name’s (2) effect once per turn.
    (1) Ritual Summon 1 “Litmus Doom Swordsman” from your hand by Tributing monsters you control or have in your hand whose total Levels equal or exceed 8.
    (2) If this card is in your GY: You can target 1 “Litmus Doom Swordsman” in your GY; shuffle both this card and that target into the Deck, then draw 1 card.

    Varrelguard Dragon (Borrelguard Dragon)

    DARK Dragon Link Effect Monster
    LINK-4 ATK3000
    Links: Top, Right, Bottom, Bottom Right
    Materials: 3+ Effect Monsters
    (1) Cannot be destroyed by card effects.
    (2) Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon 1 monster that was destroyed and sent to the GY during this turn from either player’s GY to your field, but its effects are negated.
    (3) Once per turn (Quick Effect): You can target 1 monster on the field; change that monster to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect’s activation.

    Iron Draw
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) If the only monsters you control are exactly 2 Machine Effect Monsters: Draw 2 cards, but you can only Special Summon monster(s) once for the rest of this turn.

    Kyomukai Ein (4K subs "Nonexistence")
    Trap Continuous
    (1) Once, while this card is face-up, it cannot be destroyed by an opponent's card effect.
    (2) Once per turn: You can activate 1 of these effects.
    -Discard 1 Level 10 monster; draw 1 card.
    -If you control no other cards in your Spell & Trap Zones: You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then you can Set 1 "Mugenkai Ein Sof" from your hand or Deck to your Spell & Trap Zone.

    Mugenkai Ein Sof (4K subs "Endless Emptiness")
    Trap Continuous
    Activate by sending 1 face-up "Kyomukai Ein" in your Spell & Trap Zone to the GY.
    (1) Once per turn, this card cannot be destroyed by an opponent's card effect.
    (2) Once per turn: You can activate 1 of these effects.
    -During the Main Phase: You can Special Summon 1 "Timelord" monster from your hand.
    -Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then you can Set 1 "Mugenkou Ein Sof Ohr" from your hand or Deck to your Spell & Trap Zone.

    Mugenkou Ein Sof Ohr (4K subs "Infinite Light" )
    Trap Continuous
    Activate by sending 1 face-up "Mugenkai Ein Sof" in your Spell & Trap Zone to the GY.
    (1) Cannot be destroyed by an opponent's card effect.
    (2) "Timelord" monsters you control cannot be targeted by card effects. Neither player can return a "Timelord" monster into the Deck.
    (3) Once per turn, if you control no monsters: You can Special Summon "Timelord" monsters with different names, up to 1 each from your hand, Deck, and/or GY, ignoring their Summoning conditions.

    Raphion, the Timelord

    Wind Fairy / Effect
    LV10 0/0
    Cannot be Special Summoned from the Deck.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
    (3) At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 face-up monster your opponent controls that this card battled this turn.
    (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

    Gabrion, the Timelord

    Water Fairy / Effect
    LV10 0/0
    Cannot be Special Summoned from the Deck.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
    (3) At the end of the Battle Phase, if this card battled: Shuffle all cards your opponent controls into the Deck, then, your opponent draws that same number of cards.
    (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.


    FIRE/Fairy - Effect/10/0/0
    Cannot be Special Summoned from the Deck.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
    (3) At the end of the Battle Phase, if this card battled: Halve your opponent's LP.
    (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

    CP18-JP022 Hairon, the Timelord

    EARTH/Fairy - Effect/10/0/0
    Cannot be Special Summoned from the Deck.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
    (3) At the end of the Battle Phase, if this card battled: Activate this effect; if your current LP is lower than your opponent's LP, inflict the difference as damage to your opponent.
    (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.
     
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    CP18-JP002 Summon Dice
    Normal Spell Card
    You can only activate a card with this card’s name once per turn.
    Pay 1000 LP; Roll a die and apply one of the following effects according to the result.
    • 1 or 2: You can Normal Summon 1 monster.
    • 3 or 4: You can Special Summon 1 monster from your GY.
    • 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.



    Edit:




    Number 27: Dreadnought Battleship Dreadnoid

    Rank 4 / WATER / Machine / Xyz / Effect
    ATK 2200 / DEF 1000
    2+ Level 4 monsters
    You can only use this card name's (1) effect once per turn.
    (1) If this card destroyed an opponent's monster by battle, at the end of the Battle Phase, you can: Immediately after this effect resolves, Xyz Summon 1 Rank 10 or higher Machine Xyz Monster by using this card as material.
    (2) If this card you control would be destroyed by battle or card effect, you can detach 1 material from it instead.


    Edited by FiltroFiore - 26/4/2018, 22:14
     
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    Non è un pochettino forte?
     
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  11. Robygru
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    CITAZIONE (ENONMISTABENE @ 27/4/2018, 12:39) 
    Non è un pochettino forte?

    È molto forte, soprattutto per chiudere le partite tirando il gustav max. Io lo giocherei staple ovunque (troppo bella come carta)
     
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    Mi piace di più collezionare che duellare.

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    CITAZIONE (Robygru @ 27/4/2018, 12:46) 
    CITAZIONE (ENONMISTABENE @ 27/4/2018, 12:39) 
    Non è un pochettino forte?

    È molto forte, soprattutto per chiudere le partite tirando il gustav max. Io lo giocherei staple ovunque (troppo bella come carta)

    Oltre a quello è anche un maestroke da mettere in attacco e se fatto con + di 2 materiali resiste anche di più.
    Oh ridendo e scherzando adesso siamo arrivati a 95/100 mostri numero :asd: manca poco è ci sono tutti
     
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  13. Frizz
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    Beh se continuano ad uscirne di così OP spero si movano a finirli
     
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  14. Robygru
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    CITAZIONE (Frizz @ 27/4/2018, 15:47) 
    Beh se continuano ad uscirne di così OP spero si movano a finirli

    OP non direi, è molto forte e finisce per essere un powerup del vecchio cowboy gagaga ma alla fine ha una condizione (il dover distruggere un mostro in battaglia) e dover usare uno slot o due di extra in più (cosa cui preferibile è usare utopia+lightning essendo più versatile)
     
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  15. Frizz
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    Mi son perso la parte in cui doveva distuggere un mostro in battaglia XD
    Rimane comunque una carta carina
     
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53 replies since 12/3/2018, 17:14   3320 views
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