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Nuovo Booster pack
- contiene 50 carte
- 5 carte per busta, 15 buste per box
Le carte del set saranno disponibili come Prismatic Secret Rare e Colllector's Rare
Data di rilascio: 12 Giugno 2021 (Giappone)
Temi supportati
- Zexal
- Knight (Sherry LeBlanc)
- Roid
- A.I.
- Kuriboh
Carte del set - elenco completoSPOILER (clicca per visualizzare)AC01-JP000 Number 17: Leviathan Dragon (lingua astrale)
AC01-JP001 Kuribah
AC01-JP002 Kuribee
AC01-JP003 Kuriboo
AC01-JP004 Kuribeh
AC01-JP005 Kuribabylon
AC01-JP006 Five Star Twilight
AC01-JP007 Yowie
AC01-JP008 Penguin Sword
AC01-JP009 D - Force
AC01-JP010 Doctor D
AC01-JP011 Dragonroid
AC01-JP012 Rebirth Judgment
AC01-JP013 Ice Barrier
AC01-JP014 Ice Knight
AC01-JP015 Summon Storm
AC01-JP016 Wing Requital
AC01-JP017 Noble Knight's Shield-Bearer
AC01-JP018 Horse of the Floral Knights
AC01-JP019 Noble Knight's Spearholder
AC01-JP020 Centaur Mina
AC01-JP021 Ecole de Zone
AC01-JP022 Soul Binding Gate
AC01-JP023 Piri Reis Map
AC01-JP024 Ice Mirror
AC01-JP025 ZW - Sylphid Wing
AC01-JP026 ZS - Ouroboros Sage
AC01-JP027 Leo Utopia Ray
AC01-JP028 ZEXAL Catapult
AC01-JP029 Silent Sea Nettle
AC01-JP030 Number 4: Stealth Kragen
AC01-JP031 Kragen Spawn
AC01-JP032 Numeron Storm
AC01-JP033 Doll House
AC01-JP034 Starving Venemy Dragon
AC01-JP035 Speedroid Scratch
AC01-JP036 Lyrilusc – Bird Strike
AC01-JP037 Toy Parade
AC01-JP038 Cipher Biplane
AC01-JP039 Cipher Interference
AC01-JP040 Double Exposure
AC01-JP041 FA.I.ghting Spirit
AC01-JP042 A.I.'s Show
AC01-JP043 Appliancer Propelion
AC01-JP044 Appliancer Conversion
AC01-JP045 The Great Emperor Penguin
AC01-JP046 Box of Friends
AC01-JP047 Isolde, Two Tales of the Noble Knights
AC01-JP048 Linguriboh
AC01-JP049 Number 34: Terror-Byte
sulla copertina compaiono Leo Utopia Ray, Starving Venemy Dragon, Dragonroid
Edited by Rap_Thor - 11/6/2021, 09:50. -
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Let's-a-go!!!
KNIGHT
○ AC01-JP017 Noble Knight’s Shield-Bearer
LIGHT/Warrior - Effect - 4/800/1300
You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.
(1) If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card
(2) You can banish this card from your hand or face-up field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand.SPOILER (clicca per visualizzare)
○ AC01-JP018 Horse of the Floral Knights
WIND/Beast - Effect - 3/400/800
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 LIGHT “Noble Knight” monster from your Deck to your hand.
(2) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.SPOILER (clicca per visualizzare)
○ AC01-JP019 Noble Knight’s Spear-holder
LIGHT/Warrior - Effect - 2/800/400
You can only use the (1) and (2) effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; until the End Phase, its name becomes “Fleur Synchron”, also it is treated as a Tuner.
(2) You can Tribute this card; add 1 Equip Spell from your Deck to your hand.SPOILER (clicca per visualizzare)
○ AC01-JP020 Centaur Mina
LIGHT Beast-Warrior - Effect/Fusion - 6/2200/1600
Materials: 1 LIGHT Warrior monster + 1 Beast monster
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY.
(2) Once per turn, when your opponent activates a Trap Card during your turn (Quick Effect): You can negate the activation, and if you do, Set that card.
(3) If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field.SPOILER (clicca per visualizzare)
○ AC01-JP021 Ecole de Zone
Field Spell Card
You can only use the (1) effect of this card’s name once per turn.
(1) If the turn player Summons exactly 1 monster: Destroy that monster, and if you do, Special Summon 1 “Mask Token” (Spellcaster/DARK/Level 1/ATK ?/DEF ?) to the destroyed monster’s controller’s the field. Its ATK/DEF become the ATK/DEF the destroyed monster had on the field, but it cannot attack directly.
(2) If this face-up card leaves the field, destroy all “Mask Tokens” on the field.SPOILER (clicca per visualizzare)
○ AC01-JP022 Soul Binding Gate
Field Spell Card
Activate this card if you control no monsters and a Set Spell(s)/Trap(s) you control was destroyed by card effect this turn.
(1) During the Main Phase, if exactly 1 monster is Summoned whose ATK is lower than your LP and “Z-ONE” is in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent.SPOILER (clicca per visualizzare)
ZEXAL
○ AC01-JP025 ZW – Sylphid Wing
LIGHT/Beast - Effect - LV4/800/1600
(1) You can only control 1 “ZW – Sylphid Wing”.
(2) You can target 1 “Utopia” monster you control; equip this card from your hand or field to that target as an Equip Spell that gives it 800 ATK.
(3) Once per turn, if your opponent Special Summons a monster(s) with an activated effect: You can make the equipped monster gain 1600 ATK.
(4) If the equipped monster would activate its effect by detaching material(s), you can send this card to the GY instead of 1 of those materials.SPOILER (clicca per visualizzare)
○ AC01-JP026 ZS – Ouroboros Sage
DARK/Warrior - Effect - LV3/600/0
(1) When this card is Normal Summoned: You can Special Summon 1 non-LIGHT “Number” monster from your GY (but its effect are negated), and if you do, equip both this card and 1 “Utopia” monster you control the Summoned monster as Equip Spells that each give it 1700 ATK, but you can only declare 1 attack this turn.
(2) When a monster this card is equipped to by its own effect declares an attack on an opponent’s monster: You can make the attacking monster’s current ATK become doubled, but destroy it during the End Phase.SPOILER (clicca per visualizzare)
○ AC01-JP027 Leo Utopia Ray
LIGHT/Warrior - Effect/Xyz - Rk5/2500/2000
3 Level 5 monsters
(This card’s name is always treated as “Number C39: Utopia Ray”.)
(1) Once per turn: You can detach 1 material from this card; equip 1 “ZW -” monster from your Deck or Extra Deck to this card, as if it were equipped by its own effect. This activation and effect cannot be negated.
(2) Once per turn, while this card is equipped with a “ZW -” Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, its current ATK becomes halved.SPOILER (clicca per visualizzare)
○ AC01-JP028 ZEXAL Catapult
Normal Spell
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) Special Summon 1 “ZW -” or “ZS -” monster from your hand, then if you control an “Utopia” monster, you can change the Levels of all face-up monsters you currently control to 4 or 5.
(2) If this card is in your GY, except the turn it was sent there: You can banish this card and 1 “ZW -” or “ZS -” monster from your GY, then target 1 card your opponent controls; destroy it.SPOILER (clicca per visualizzare)
Ristampe
○ AC01-JP047 Isolde, Two Tales of the Noble Knights. -
Robygru.
User deleted
SUPPORTI ROID CON DRAGONROID POSSO MORIRE FELICE. . -
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E fatelo un utopia ogni tanto . -
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Ci sono 100 mostri numero, 40 versioni di utopia.... . -
Robygru.
User deleted
Vabe utopia ha un archetipo tutto dedicato e le figurine non sono male. . -
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Ormai il mazzo è anche diventato bello, assomiglia al vecchio noble knight ma con gli steroidi . -
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Dovrebbe uscire anche da noi, giusto? . -
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Speriamo che questo pack apporterà qualcosa di nuovo al meta.
Dovrebbe uscire anche in TCG. -
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Nuove carte rivelate!
ROID
○ AC01-JP011 Dragonroid
WIND/Machine - Effect - Lv 8/2900/1000
You can only use this card name’s 1st effect once per turn.
(1) You can discard this card; activate 1 of these effects.
● Add 1 non-WIND “Roid” monster from your Deck to your hand.
● This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.
(2) Once per turn, if this card is in your GY: You can make this card in the GY become a Dragon monster until the end of this turn.SPOILER (clicca per visualizzare)
○ AC01-JP012 Declaration of Rebirth
Continuous Trap Card
(1) Once per turn: You can declare 1 Type; all monsters in the GYs become the declared Type until the end of this turn.SPOILER (clicca per visualizzare)
A.I.
○ AC01-JP041 F-A.I.ghting Spirit
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “@Ignister” monster in your GY; Special Summon it.
(2) If an “@Ignister” monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead.
(3) When this card is banished: You can activate this effect; your “@Ignister” monsters with 2300 or more ATK cannot be destroyed by battle this turn.SPOILER (clicca per visualizzare)
○ AC01-JP042 A.I.’s Show
Normal Trap Card
(1) When an opponent’s monster declares an attack, if you control a Link-3 or higher “@Ignister” monster in the Extra Monster Zone: Special Summon any number of non-Link Cyberse monsters with 2300 ATK from your Extra Deck, whose total ATK is equal to or less than the attacking monster’s ATK, then end the Battle Phase.SPOILER (clicca per visualizzare)
KURIBOH
○ AC01-JP001 Kuribah
DARK/Fiend - Effect - Lv 1/300/200
(This card is also always treated as a “Kuriboh” card.)
You can only use this card name’s 1st effect once per turn.
(1) When this card, or a “Kuriboh” monster you control, is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except “Kuribah”.
(2) You can Tribute this card you control, plus 4 monsters from your hand and/or field (1 each of “Kuribee”, “Kuriboo”, “Kuribeh”, and “Kuriboh”); Special Summon 1 “Kuribabylon” from your hand, Deck, or GY.SPOILER (clicca per visualizzare)
○ AC01-JP002 Kuribee
DARK/Fiend - Effect - Lv 1/300/200
(This card is also always treated as a “Kuriboh” card.)
You can only use this card name’s 1st effect once per turn.
(1) When this card or your “Kuriboh” monster is destroyed by battle: You can add 1 Spell/Trap that specifically lists the card “Kuriboh” in its text from your Deck to your hand.
(2) Once per turn, when an opponent’s monster declares an attack, if you control another “Kuriboh” monster: You can change the ATK of all other face-up monsters you currently control to 0 (until the end of this turn), and if you do, negate the attack.SPOILER (clicca per visualizzare)
○ AC01-JP003 Kuriboo
DARK/Fiend - Effect - Lv 1/300/200
(This card is also always treated as a “Kuriboh” card.)
(1) When an opponent’s monster declares an attack: You can discard this card; add 1 “Kuriboh” monster from your Deck to your hand, except “Kuriboo”.
(2) Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK, until the end of this turn.SPOILER (clicca per visualizzare)
○ AC01-JP004 Kuribeh
DARK/Fiend - Effect - Lv 1/300/200
(This card is also always treated as a “Kuriboh” card.)
(1) (Quick Effect): You can discard this card, then target 1 “Kuriboh” monster you control; it gains 1500 ATK.
(2) You can Tribute this card you control, plus 4 monsters from your hand and/or field (1 each of “Kuribah”, “Kuribee”, “Kuriboo”, and “Kuriboh”); add 1 “Kuribandit” from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.SPOILER (clicca per visualizzare)
○ AC01-JP005 Kuribabylon
DARK/Fiend - Effect - Lv 5/1500/1000
You can only use either this card name’s 1st or 3rd effect per turn, and only once that turn.
(1) If you have more monsters in your GY than your opponent does: You can Special Summon this card from your hand.
(2) Gains 300 ATK/DEF for each “Kuriboh” monster you control and in your GY.
(3) During your Main or Battle Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 “Kuribah”, 1 “Kuribee”, 1 “Kuriboo”, 1 “Kuribeh”, and 1 “Kuriboh” from your hand and/or GY in Attack Position.SPOILER (clicca per visualizzare)
○ AC01-JP006 Twinkle Five-Star
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If the only monster you control is 1 Level 5 monster: Tribute it; Special Summon 1 “Kuribah”, 1 “Kuribee”, 1 “Kuriboo”, 1 “Kuribeh”, and 1 “Kuriboh” from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon.SPOILER (clicca per visualizzare)
Ristampe
○ AC01-JP048 Linguriboh. -
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Cioè, escono prima i Fratelli Kuriboh, rispetto alle carte mancanti di Stromberg... no vabbé, Atem io esco XD Ma cacchio, che diavolo ci vuole per far uscire ste stramaledette carte e finir l'archetipo, come han fatto con Fossile ad esempio?
Tralasciando ciò, non sono poi così male, i 5 Kuriboh possono essere un buon engine per link spam e xyz di rango 1, mentre Dragonroid e la trappola continua aiutano la strategia Cyberdark, utili visto anche lo structure in arrivo, idem gli Ignister coi supporti di Lightning Overdrive. Tutto sommato son carte abbastanza buone.. -
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Contentissimo per Lion Hope Ray e le nuove Zeal Weapon, idem per Dragonroid e Declaration of Rebirth.
Tanta roba, anche i Kuri mancanti tra l'altro!!. -
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Carte che dovevano uscire dieci anni fa e dove trovarle.
AC01-JP007 Yowie
EARTH/Reptile - Effect - Lv 3/500/500
You can only use this card name’s effect once per Duel. You can only Special Summon monster(s) once during the turn you activate this effect.
(1) If this card is Summoned (and no other cards are Summoned at the same time): You can skip your opponent’s next Draw Phase.SPOILER (clicca per visualizzare). -
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Strano, ma sembra forte . -
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Dopo mesi e mesi di archetipi con waifu, ora bisogna equilibrare.. .