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.una cosa, reha, ho letto sul sito, che bisogna avere la qualifica ad un regio/wcq , se non la si ha si partecipa solo ad un misero LLDS , è vero?
Non sò cosa tu abbia letto, ma non è il YCS -
.CITAZIONE (dante46 @ 24/7/2017, 17:07)
In realtà mi riferivo al fatto che la stessa carta dice zone mostro adiacenti, quindi solo destra e sinistra
Sai che in realtà mi sà che anche le zone di una diversa colonna sono adiacenti...
Solo non mi vengon in mente carte che effettivamente abbian utilizzato una meccanica del genere, quindi forse manco ci son -
.Ad ora non abbiamo un ruling ufficiale su "Scambio Senet", vero? Cioè: può spostare i mostri anche "in verticale" o solo in orizzontale?
Allora, per ora abbiamo un "vuoto regolativo" in realtà, perchè non abbiamo avuto istruzioni di seguire i testi OCG e non abbiamo neppure regole da applicare
Ma come detto da Julia non sono carte Tournament Relevant, e comunque se io fossi l'HJ del torneo seguirei le regole (testi tbh) OCG, ovvero tutte quelle carte valgono solo sulla Main Monster Zone
Se vuoi spostarli in verticale usa il loro terrenoCITAZIONE (dante46 @ 24/7/2017, 16:33)
In realtà parlava della Extra Monster Zone, ma se uno ha una Loli che piange come Propic non posso proprio dirgli nulla di male -
.Ragazzi scusate ma non ho letto le pagine precedenti ma sono sicuro che quelcuno avrà fatto già questa domanda
Se ho un kaiju in mano posso tributare un mostro nella extra zone?
E se si il Kaiju in questione va nella Monster zone?
Sì, a condizione ci sia una Main Monster Zone libera
Và nella Main Monster Zone, in una zona a tua scelta -
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L'unico che vince è chi abita a Praga e si becca l'Ordeal viaggando pochissimo -
.
28-29/10/2017
MCM Comic Con London
ExCel,
London
1 Western Gateway,
Royal Victoria Dock
London, E16 1XL
LINK EVENTO -
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25-26/11/2017
PVA Expo,
Beranových 667,
199 00 Praha 9,
Czech Republic.
LINK EVENTO -
.SPOILER (clicca per visualizzare)
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.
Senso ce l'ha! Diciamo che non ha molta utilità, quello son d'accordo xD
Comunque a questo punto concludo il delirio e sono più specifico:
1 Link-0 (se dovessero mai farlo)
8 Link-1
28 Link-2
56 Link-3
70 Link-4
56 Link-5
28 Link-6
8 Link-7
1 Link-8 (il celebre Lingotto)
E contando quanti pochi saranno i "boss" (perchè un Link 6+ è necessariamente un Boss) non penso li vedremo in tempi umani (o forse mai) tutti questi, specialmente i Link6 -
.Si, Pre-Preration richiede che il nome del mostro sia contenuto nel testo della magia, e Vendread Origin cita chiaramente il nome di ReVendread Slayer
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Grazie, hai chiarito un dubbio abbastanza rilevante
Che è stato comunque anche confermato, seppur non servisse, da uno del R&D, so... -
.Fun fact di cui probabilmente non importa a molti: esistono 255 combinazioni diverse di puntatori (se assumiamo che non esistano Link-0, altrimenti sono 256).
E ci credo che a nessuno interessi, non ha molto senso XD -
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Secret Rare 8/8
COTD-EN026 Lumina, Twilightsworn Shaman
COTD-EN029 Rescue Ferret
COTD-EN043 Firewall Dragon
COTD-EN046 Topologic Bomb Dragon
COTD-EN050 Ningirsu the World Chalice Warrior
COTD-EN051 Gaia Saber, the Lightning Shadow
COTD-EN068 Trickstar Reincarnation
COTD-EN085 Vendread Reorigin
Ultra Rare 10/10
COTD-EN005 Salvagent Driver
COTD-EN008 Trickstar Candina
COTD-EN021 World Chalice Guardragon
COTD-EN022 Lee the World Chalice Fairy
COTD-EN028 Punishment Dragon
COTD-EN044 Trickstar Holly Angel
COTD-EN053 Trickstar Light Stage
COTD-EN059 March of the Dark Brigade
COTD-EN062 Spellbook of Knowledge
COTD-EN065 Castle Link
Super Rare 14/14
COTD-EN001 Cyberse Wizard
COTD-EN007 Trickstar Lycoris
COTD-EN009 Gouki Twistcobra
COTD-EN014 Cracking Dragon
COTD-EN025 Lyla, Twilightsworn Enchantress
COTD-EN030 Traptrix Mantis
COTD-EN042 D/D/D Wave High King Caesar
COTD-EN045 Gouki The Great Ogre
COTD-EN048 Ib the World Chalice Priestess
COTD-EN049 Auram the World Chalice Blademaster
COTD-EN052 Missus Radiant
COTD-EN054 Gouki Re-Match
COTD-EN075 Break Off Trap Hole
COTD-EN076 Heavy Storm Duster
Rare 20/20
COTD-EN000 Vendread Houndhorde
COTD-EN006 Trickstar Lilybell
COTD-EN010 Gouki Suprex
COTD-EN011 Gouki Riscorpio
COTD-EN015 Supreme King Dragon Odd-Eyes
COTD-EN023 World Legacy - "World Chalice"
COTD-EN027 Ryko, Twilightsworn Fighter
COTD-EN031 Motivating Captain
COTD-EN034 Re: EX
COTD-EN038 Supreme King Dragon Starving Venom
COTD-EN039 Supreme King Dragon Clear Wing
COTD-EN040 D/D/D Gust High King Alexander
COTD-EN041 Supreme King Dragon Dark Rebellion
COTD-EN047 Imduk the World Chalice Dragon
COTD-EN057 World Legacy Discovery
COTD-EN072 Twilight Eraser
COTD-EN077 Back to the Front
COTD-EN078 Recall
COTD-EN079 Blind Obliteration
COTD-EN082 Revendread Slayer
Common 48/48:
COTD-EN002 Backup Secretary
COTD-EN003 Stack Reviver
COTD-EN004 Launcher Commander
COTD-EN012 Hack Worm
COTD-EN013 Jack Wyvern
COTD-EN016 Predaplant Banksiogre
COTD-EN017 D/D Vice Typhon
COTD-EN018 Crowned by the World Chalice
COTD-EN019 Chosen by the World Chalice
COTD-EN020 Beckoned by the World Chalice
COTD-EN024 Jain, Twilightsworn General
COTD-EN032 Treasure Panda
COTD-EN033 Zombina
COTD-EN035 Orbital Hydralander
COTD-EN036 The Ascended of Thunder
COTD-EN037 Parry Knights
COTD-EN055 Air Cracking Storm
COTD-EN056 Smile Universe
COTD-EN058 World Legacy's Heart
COTD-EN060 Twilight Twin Dragons
COTD-EN061 Emerging Emergency Rescute Rescue
COTD-EN063 Gravity Lash
COTD-EN064 Boogie Trap
COTD-EN066 Defense Zone
COTD-EN067 Three Strikes Barrier
COTD-EN069 Pulse Mines
COTD-EN070 Supreme Rage
COTD-EN071 World Legacy Landmark
COTD-EN073 Twilight Cloth
COTD-EN074 Dark World Brainwashing
COTD-EN080 Transmission Gear
COTD-EN081 Samurai Skull
COTD-EN083 Vendread Revenants
COTD-EN084 Revendread Origin
COTD-EN086 F.A. Sonic Meister
COTD-EN087 F.A. Hang On Mach
COTD-EN088 F.A. Circuit Grand Prix
COTD-EN089 F.A. Downforce
COTD-EN090 Junk Breaker
COTD-EN091 Infernity Patriarch
COTD-EN092 Gogogo Aristera & Dexia
COTD-EN093 Wicked Acolyte Chilam Sabak
COTD-EN094 Galaxy Worm
COTD-EN095 Performapal Trumpanda
COTD-EN096 Destiny HERO - Dangerous
COTD-EN097 Abyss Actor - Trendy Understudy
COTD-EN098 Speedroid Passinglider
COTD-EN099 Ancient Gear Golem - Ultimate Pound
World Premier Cards:
COTD-ENSP1 Vendread Houndhorde
DARK/Zombie – Effect/3/0/2100
If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn.
●Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.
COTD-EN081 Samurai Skull
DARK/Zombie -Effect/4/1700/0
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
COTD-EN082 Revendread Slayer
DARK/Zombie - Ritual - Effekt/6/2400/0
You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.
COTD-EN083 Vendread Revenants
DARK/Zombie – Effect/4/1800/200
If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A ""Vendread"" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn.
●Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.
COTD-EN084 Vendread Origin
Ritual Spell Card
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
COTD-EN085 Vendread Reorigin
Normal Trap Card
Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters.
COTD-EN086 F.A. Sonic Meister
WIND/Machine – Effect/4/0/1000
Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.
COTD-EN087 F.A. Hang On Mach
WIND/Machine – Effect/4/0/1800
Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.
COTD-EN088 F.A. Circuit Grand Prix
Field Spell
Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn.
COTD-EN089 F.A. Downforce
Quick-Play Spell
Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn. -
.SPOILER (clicca per visualizzare)
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Preferito è dura, ci son un paio di titoli che mi fanno venir dubbi
Ma nel dubbio dico Monogatari Season -
.Premetto che non stò molto dietro il meta, specialmente OCG, ultimamente, ma è un mazzo che da quel che ho visto ha come combinazione principalmente solo Duplication, e deve giocare chili di merda per scombare, è veramente così figo?
Anche drone + Super agent fa scombare , e ci sono foolish ( entrambe) e One for one, basta calare 2 Spyral sul terreno e scombi
Bene, sull'altro punto, quante carte sub-ottimali bisogna giocare?
Nel senso, non vorrei partire con in mano 5 cose Spyral per fare una combo, che irribaltabile non è
Chiedo proprio per capire eh