Ancient Guardians

Esclusiva tcg

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    Mi piacevano gli artwork.
    La trappola è il santuario fotonico per i rettili, e lenta

    Speravo in Apophis come big monster
     
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  2. Robygru
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    Sto mazzo forse in versione control riesce a fare qualcosa, tante trap i 2/3 mostri più forti e incrociare le dita.
    Si le art son davvero fighe
     
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    Io lo vedo decente solo come engine per eventuali versioni Chaos visto che i 2 foolish sono light e dark e mandano il colore opposto al cimi se li scarti.
    Per il resto meh...
     
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  4. Robygru
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    CITAZIONE (Mr Faina @ 9/2/2021, 13:19) 
    Io lo vedo decente solo come engine per eventuali versioni Chaos visto che i 2 foolish sono light e dark e mandano il colore opposto al cimi se li scarti.
    Per il resto meh...

    Si forse ma comunque devi giocare snake rain a 3 con alcuni target di sti cosi che possono essere dei pali.
    In mazzi a 60 che scombano come maiali forse posson essere giocati
     
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  5. Robygru
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    Ho notato che i ciccioni tributano quindi con lair of darkness proprio alla infernoid viene fuori qualcosa di ignorante.
     
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    Gli orsi sembrano dei Transfomers
     
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    Altre ristampe per i rettili confermate

    DBAG-JP041 King of the Feral Imps

    DBAG-JP042 Offering to the Snake Deity
     
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    Io devo dire li sto provando in liste Chaos e gli unici buoni fondamentalmente sono i 2 piccoli che fanno foolish e Dawn, il lv 8 che reborna.
     
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    È uscito il reveal del primo supporto pendolo di sta espansione. Caruccio.
     
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    Eccola qui


    Dodoremichord Coeuria

    WIND/Fairy - Effect/Pendulum (scala 1)
    /8 /2700/2500

    Effetto Pendulum:
    (1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects or Spell/Trap Cards.

    Effetto Mostro:
    You can only use this card name’s (2) and (3) Monster Effects once per turn each.
    (1) You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters.
    (2) You can target 1 face-up card your opponent controls; negate its effects until the end of your opponent’s turn. If you have an odd-number Pendulum Scale in your Pendulum Zone, you can target 2 cards instead.
    (3) When the effect of a monster on the field with ATK less than or equal to 300 x the highest Pendulum Scale in your Pendulum Zone is activated (Quick Effect): You can destroy that monster.




    Che dire, è strana e interessante, manca la marcia in più ovvero il tipo Incantatore ma sembrerebbe onesto come boss monster.
     
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    CITAZIONE (RapThor @ 14/2/2021, 16:10) 
    Eccola qui


    Dodoremichord Coeuria

    WIND/Fairy - Effect/Pendulum (scala 1)
    /8 /2700/2500

    Effetto Pendulum:
    (1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects or Spell/Trap Cards.

    Effetto Mostro:
    You can only use this card name’s (2) and (3) Monster Effects once per turn each.
    (1) You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters.
    (2) You can target 1 face-up card your opponent controls; negate its effects until the end of your opponent’s turn. If you have an odd-number Pendulum Scale in your Pendulum Zone, you can target 2 cards instead.
    (3) When the effect of a monster on the field with ATK less than or equal to 300 x the highest Pendulum Scale in your Pendulum Zone is activated (Quick Effect): You can destroy that monster.




    Che dire, è strana e interessante, manca la marcia in più ovvero il tipo Incantatore ma sembrerebbe onesto come boss monster.

    Curioso delle altre.
     
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  12. Robygru
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    Per me è forte, vediamo come sarà il resto
     
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    *Flashback di Magica Doremi intensifies*



    ○ DBAG-JP014 Dodoremichord Cutia
    EARTH/Fairy - Effect/Pendulum (scala 8)/ 1 /100/400

    Effetto Pendulum:
    (1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.

    Effetto Mostro:
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) If this card is Normal or Special Summoned: You can add 1 “Doremichord” Pendulum Monster from your Deck to your hand, except “Dodoremichord Cutea”.
    (2) If you have an even-number Pendulum Scale in your Pendulum Zone, “Doremichord” Pendulum Monsters you control gain 100 ATK x the Pendulum Scale total you control.



    ○ DBAG-JP015 Redoremichord Dreamia

    WIND/Fairy - Effect/Pendulum (scala 7)/ 2/600/400

    Effetto Pendulum:
    (1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.

    Effetto Mostro:
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) If there is a “Doremichord” card in your Pendulum Zone: You can Special Summon this card from your hand.
    (2) If you have an odd-number Pendulum Scale in your Pendulum Zone, and a “Doremichord” Pendulum Monster Card you control would be destroyed by an opponent’s card effect, you can destroy this card instead of 1 of that card(s).



    ○ DBAG-JP016 Midoremichord Eliteia

    WATER/Fairy - Effect/Pendulum (scala 6)/ 3/1100/400

    Effetto Pendulum:
    (1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.

    Effetto Mostro:
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand.
    (2) If you have an even-number Pendulum Scale in your Pendulum Zone, you take no battle damage from battles involving “Doremichord” Pendulum Monsters you control.



    ○ DBAG-JP017 Fadoremichord Fancea

    FIRE/Fairy - Effect/Pendulum (scala 5)/ 4/1600/400

    Effetto Pendulum:
    (1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.

    Effetto Mostro:
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) During your Main Phase: You can take 1 “Doremichord” Pendulum Monster from your Deck, except “Fadoremichord Fancea”, and place it face-up in the Extra Deck.
    (2) If you have an odd-number Pendulum Scale in your Pendulum Zone, and a “Doremichord” Pendulum Monster you control would be destroyed by battle, you can destroy this card instead.



    ○ DBAG-JP018 Sodoremichord Gracea

    WATER/Fairy - Effect/Pendulum (scala 4)/ 5/2100/1400

    Effetto Pendulum:
    (1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects, or Spell/Trap Cards.

    Effetto Mostro:
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) If this card is Normal or Special Summoned: You can add 1 “Doremichord” Spell/Trap from your Deck to your hand.
    (2) If you have an even-number Pendulum Scale in your Pendulum Zone, and your “Doremichord” Pendulum Monster attacks, your opponent cannot activate Monster Effects until the end of the Damage Step.



    ○ DBAG-JP019 Ladoremichord Angelia

    FIRE/Fairy - Effect/Pendulum (scala 3)/ 6/2300/1400

    Effetto Pendulum:
    (1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects, or Spell/Trap Cards.

    Effetto Mostro:
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) During your Main Phase: You can Tribute 1 “Doremichord” Pendulum Monster, and if you do, Special Summon 1 “Doremichord” Pendulum Monster with a Pendulum Scale that is 2 higher or lower than that Tributed monster’s from your Deck, except “Ladoremichord Angelia”.
    (2) If you have an odd-number Pendulum Scale in your Pendulum Zone, and your “Doremichord” Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or Effects until the end of the Damage Step.



    ○ DBAG-JP020 Sidoremichord Beautia
    EARTH/Fairy - Effect/Pendulum (scala 2)/ 7/2500/2400

    Effetto Pendulum:
    (1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects, or Spell/Trap Cards.

    Effetto Mostro:
    You can only use this card name’s (1) Monster Effect once per turn.
    (1) (Quick Effect): You can target 1 Effect Monster your opponent controls; during this turn, if that card would leave the field, banish it. If you have an even-number Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls instead.
    (2) Once per turn, at the start of the Damage Step, when this card battles a monster with an ATK that is equal to or higher than the lowest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster.



    ○ DBAG-JP021 Dodoremichord Coeuria



    ○ DBAG-JP023 Doremichord Scale

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.
    (1) Apply these effects in sequence, according to the number of “Doremichord” Pendulum Monster Cards you control with different names.
    • 3 or more: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 “Doremichord” Pendulum Monster from your face-up Extra Deck to your Pendulum Zone.
    • 5 or more: Special Summon 1 “Doremichord” Pendulum Monster from your hand.
    • 7 or more: Destroy all face-up cards your opponent controls.



    ○ DBAG-JP024 Doremichord Harmonia

    Field Spell

    (1) Select and activate 1 of these effects. You can only select these effects of “Doremichord Harmonia” once per turn each.
    • Add 1 “Doremichord” Pendulum Monster from your face-up Extra Deck to your hand.
    • Have 1 “Doremichord” card in your Pendulum Zone gain Pendulum Scales equal to its Level until the end of this turn.
    • If you control 3 or more “Doremichord” Pendulum Monster Cards with different names that have odd-number Pendulum Scales, or that have even-number Pendulum Scales, you can destroy 1 card your opponent controls.



    ○ DBAG-JP025 Doremichord Musica

    Normal Trap

    You can only activate 1 card with this card’s name per turn.
    (1) Select 1 of these effects to activate, based on the Pendulum Scale of “Doremichord” Pendulum Monster Cards you control.
    • Odd-number: Special Summon 1 “Doremichord” Pendulum Monster with an odd-number Pendulum Scale from your face-up Extra Deck.
    • Even-number: Special Summon 1 “Doremichord” Pendulum Monster with an even-number Pendulum Scale from your face-up Extra Deck.
    • Both odd-and-even-number: Target 1 card your opponent controls; destroy it.



    ○ DBAG-JP026 Doremichord Formal

    Counter Trap

    You can only activate 1 card with this card’s name per turn.
    (1) When your opponent activates a Monster Effect, or a Spell/Trap Card and you control a “Doremichord” card in your Pendulum Zone: Shuffle 1 Pendulum Monster from your face-up Extra Deck into the Deck, then, apply these effects.
    • Pendulum Monsters you control are unaffected by that opponent’s effect.
    • Cards in your Pendulum Zones cannot be destroyed by that opponent’s effect.
    • Cards in your Pendulum Zones cannot be banished by that opponent’s card effect.




    Manca ancora da rivelare la carta numero 022, probabilmente un'altra magia normale o continua.


    !! edit: piccola nota per chi non sapesse.... even=pari, odd=dispari !! (non si sa mai)


    E infine la ristampa utile alla strategia del mazzo è...
    DBAG-JP044 Wavering Eyes
     
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    Filtro pronto per triggerarsi :rotfl:
     
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    Devo dire che hanno del potenziale notevole, sicuro molto più evidente degli altri due archetipi.
     
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136 replies since 2/1/2021, 10:55   3544 views
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