Custom Card

Dueling book

« Older   Newer »
 
  Share  
.
  1.     Top   Dislike
     
    .
    Avatar

    Soldato dell'Oscuro Bombolone, Emissario del Sium

    Group
    Moderatore
    Posts
    1,436
    Reputation
    +466
    Location
    VoleviH!

    Status
    Offline
    Adramelech Summoner Abaddon [***\DARK\Spellcaster\ATK 300\DEF 1800\1-1]

    iYHVb6q

    Pendulum Effect:
    You cannot Pendulum Summon monsters, except Ritual Monsters. Once per turn, if you have another "Adramelech" card in your Pendulum Zone: you can activate this effect; this turn, you can Pendulum Summon from your hand any number of Ritual Monsters, ignoring their Summoning Condiction.

    Monster Effect:
    If this card is face-up in your Extra Deck: you can target 1 "Adramelech" card in your Pendulum Zone; destroy it, then Special Summon this card. If this card is Special Summoned: you can add 1 "Adramelech" card from your GY to your hand. You can only use each effects of "Adramelech Summoner Abaddon" once per turn.


    Adramelech Sinner Lilith [***\DARK\Spellcaster\ATK 1800\DEF 300\9-9]

    kv0SQzN

    Pendulum Effect:
    You cannot Pendulum Summon monsters, except Ritual Monsters. Once per turn, if you have another "Adramelech" card in your Pendulum Zone: you can activate this effect; this turn, you can Pendulum Summon any number of Ritual Monsters face-up from your Extra Deck, ignoring their Summoning Condiction.

    Monster Effect:
    If this card is face-up on your Extra Deck: you can target 1 "Adramelech" card in your Pendulum Zone; destroy it, then Special Summon this card. If this card is Special Summoned: you can add 1 "Adramelech" Spell\Trap card from your Deck to your hand. You can only use each effects of "Adramelech Sinner Lilith" once per turn.


    Adramelech Master Lucifer [********\DARK\Fiend\ATK 2600\DEF 2600\9 - 9]

    x4cPmrc

    Pendulum Effect:
    You cannot Pendulum Summon monsters, except Ritual Monsters.Once per turn, if you have another "Adramelech" card in your Pendulum Zone: you can destroy all cards in your Pendulum Zone; add 1 "Adramelech" monster from your Deck to your hand. You can only use this effect of "Adramelech Master Lucifer" once per turn.

    Monster Effect:
    You can Ritual Summon this card with "Adramelech Return". Once per turn (Quick effect): you can target 1 card you control; destroy it, and, if you do, negate the effects of 1 card your opponent currently controls until the end of this turn.


    Adramelech Soul Alastor [*******\DARK\Fiend\ATK 2400\ DEF 1000\9 - 9]

    EpsQQLy

    Pendulum Effect:
    You cannot Pendulum Summon monsters, except Ritual Monsters. If this card is destroyed and it was is your Pendulum Zone: you can activate this effect by targeting 1 card on the field; banish it. You can only use this effect of "Adramelech Soul Alastor" once per turn.

    Monster Effect:
    You can Ritual Summon this card with "Adramelech Return". If this card is Ritual Summoned: you can target 1 card you control; destroy it, then Special Summon 1 face-up "Adramelech" Monster from your Extra Deck, ignoring their summoning condiction.


    Adramelech Vampire Ishtar [******\DARK\Zombie\ATK 2200\ DEF 800]

    2TnDkAN

    Pendulum Effect:
    If this card is destroyed and it was in your Pendulum Zone: you can activate this effect; Special Summon 1 "Adramelech" monster from your Deck, but it's effect(s) are negated. You can only use this effect of "Adramelech Vampire Ishtar" once per turn.

    Monster Effect:
    You can Ritual Summon this card with "Adramelech Return". If this card is Ritual Summoned: you can target 1 card you control; destroy it, then send each players sends 2 cards from their Extra Decks to the GY.


    Adramelech Muskeeteer Ba'al [*****\DARK\Fiend\ATK 2000\ DEF 600]

    iBY2Hfh

    Pendulum Effect:
    You cannot Pendulum Summon monsters, except Ritual Monsters. If this card is destroyed and it was is your Pendulum Zone: you can activate this effect; draw 1 card. You can only use this effect of "Adramelech Muskeeteer Ba'al" once per turn.

    Monster Effect:
    You can Ritual Summon this card with "Adramelech Return". If this card is Ritual Summoned: you can target 1 card you control; destroy it, then you can add up to 2 "Adramelech" Pendulum Monster face-up from your Extra Deck to your hand.


    Adramelech Return [Spell\Ritual]

    APcy3z3

    This card can be used to Ritual Summon any "Adramelech" monster. Destroy monster from your field or face-up in your Pendulum Zone, then Ritual Summon 1 "Adramelech" Ritual Monster from your hand or face-up from your Extra Deck whose level equals or exeed the total level of the monsters you destroyed.


    Apocalypse [Spell]

    dFTad8A

    Destroy 1 face-up "Adramelech" card on the field, then draw 2 cards. You can only activate 1 "Apocalypse" per turn.
     
    Top
    .
  2.     +1   Top   Dislike
     
    .
    Avatar

    Group
    Planet-Supporter
    Posts
    5,327
    Reputation
    +17

    Status
    Anonymous
    CITAZIONE (aBLSinYourJoint @ 13/2/2019, 12:42) 
    Adramelech Summoner Abaddon [***\DARK\Spellcaster\ATK 300\DEF 1800\1-1]

    iYHVb6q

    Pendulum Effect:
    You cannot Pendulum Summon monsters, except Ritual Monsters. Once per turn, if you have another "Adramelech" card in your Pendulum Zone: you can activate this effect; this turn, you can Pendulum Summon from your hand any number of Ritual Monsters, ignoring their Summoning Condiction.

    Monster Effect:
    If this card is face-up in your Extra Deck: you can target 1 "Adramelech" card in your Pendulum Zone; destroy it, then Special Summon this card. If this card is Special Summoned: you can add 1 "Adramelech" card from your GY to your hand. You can only use each effects of "Adramelech Summoner Abaddon" once per turn.


    Adramelech Sinner Lilith [***\DARK\Spellcaster\ATK 1800\DEF 300\9-9]

    kv0SQzN

    Pendulum Effect:
    You cannot Pendulum Summon monsters, except Ritual Monsters. Once per turn, if you have another "Adramelech" card in your Pendulum Zone: you can activate this effect; this turn, you can Pendulum Summon any number of Ritual Monsters face-up from your Extra Deck, ignoring their Summoning Condiction.

    Monster Effect:
    If this card is face-up on your Extra Deck: you can target 1 "Adramelech" card in your Pendulum Zone; destroy it, then Special Summon this card. If this card is Special Summoned: you can add 1 "Adramelech" Spell\Trap card from your Deck to your hand. You can only use each effects of "Adramelech Sinner Lilith" once per turn.


    Adramelech Master Lucifer [********\DARK\Fiend\ATK 2600\DEF 2600\9 - 9]

    x4cPmrc

    Pendulum Effect:
    You cannot Pendulum Summon monsters, except Ritual Monsters.Once per turn, if you have another "Adramelech" card in your Pendulum Zone: you can destroy all cards in your Pendulum Zone; add 1 "Adramelech" monster from your Deck to your hand. You can only use this effect of "Adramelech Master Lucifer" once per turn.

    Monster Effect:
    You can Ritual Summon this card with "Adramelech Return". Once per turn (Quick effect): you can target 1 card you control; destroy it, and, if you do, negate the effects of 1 card your opponent currently controls until the end of this turn.


    Adramelech Soul Alastor [*******\DARK\Fiend\ATK 2400\ DEF 1000\9 - 9]

    EpsQQLy

    Pendulum Effect:
    You cannot Pendulum Summon monsters, except Ritual Monsters. If this card is destroyed and it was is your Pendulum Zone: you can activate this effect by targeting 1 card on the field; banish it. You can only use this effect of "Adramelech Soul Alastor" once per turn.

    Monster Effect:
    You can Ritual Summon this card with "Adramelech Return". If this card is Ritual Summoned: you can target 1 card you control; destroy it, then Special Summon 1 face-up "Adramelech" Monster from your Extra Deck, ignoring their summoning condiction.


    Adramelech Vampire Ishtar [******\DARK\Zombie\ATK 2200\ DEF 800]

    2TnDkAN

    Pendulum Effect:
    If this card is destroyed and it was in your Pendulum Zone: you can activate this effect; Special Summon 1 "Adramelech" monster from your Deck, but it's effect(s) are negated. You can only use this effect of "Adramelech Vampire Ishtar" once per turn.

    Monster Effect:
    You can Ritual Summon this card with "Adramelech Return". If this card is Ritual Summoned: you can target 1 card you control; destroy it, then send each players sends 2 cards from their Extra Decks to the GY.


    Adramelech Muskeeteer Ba'al [*****\DARK\Fiend\ATK 2000\ DEF 600]

    iBY2Hfh

    Pendulum Effect:
    You cannot Pendulum Summon monsters, except Ritual Monsters. If this card is destroyed and it was is your Pendulum Zone: you can activate this effect; draw 1 card. You can only use this effect of "Adramelech Muskeeteer Ba'al" once per turn.

    Monster Effect:
    You can Ritual Summon this card with "Adramelech Return". If this card is Ritual Summoned: you can target 1 card you control; destroy it, then you can add up to 2 "Adramelech" Pendulum Monster face-up from your Extra Deck to your hand.


    Adramelech Return [Spell\Ritual]

    APcy3z3

    This card can be used to Ritual Summon any "Adramelech" monster. Destroy monster from your field or face-up in your Pendulum Zone, then Ritual Summon 1 "Adramelech" Ritual Monster from your hand or face-up from your Extra Deck whose level equals or exeed the total level of the monsters you destroyed.


    Apocalypse [Spell]

    dFTad8A

    Destroy 1 face-up "Adramelech" card on the field, then draw 2 cards. You can only activate 1 "Apocalypse" per turn.

    Ma abbiamo giocato contro mi sa!
    Rottissimo questo mazzo :asd:
     
    Top
    .
  3.     Top   Dislike
     
    .
    Avatar

    Soldato dell'Oscuro Bombolone, Emissario del Sium

    Group
    Moderatore
    Posts
    1,436
    Reputation
    +466
    Location
    VoleviH!

    Status
    Offline
    Sisi, rivedendo le tue custom mi ricordo! C:
    Solo che ai tempi avevo appena creato il mazzo e gli effetti erano molto più sgravi, bilanciare i mazzi custom non è così facile come sembra. Adesso mi piace molto cosí com'è: è forte ma non così tanto scorretto, ed ha dalla sua la possibilità di pendolare mostri enormi come Chaos Max o Valkyrus. C'è chi dice che è una meccanica "game breaking" ma oddio più o meno, aggiungere tanti rituali ciccioni da pendolare equivale ad un mazzo molto meno stabile
     
    Top
    .
  4.     Top   Dislike
     
    .
    Avatar

    Group
    Member
    Posts
    516
    Reputation
    +22

    Status
    Offline
    Qui

    Io invece porterò un archetipo, chiamasi "Fuse"
    Esso è un mazzo che, come si può intuire dal nome, abusa di fusioni.

    I "turner" (Fuses) hanno un primo effetto peculiare (Fata si rievoca dal grave scrtando 1, Elfo dalla mano prendendo in mano dal Grave "Polimerizzazione" e Gnomo si scarta dalla mano per rebornare un mostro qualsiasi). Inoltre hanno un secondo effetto che partirà quando verranno mandati al grave (Fata adda poly, Elfo adda Fuses ( i turner) e Gnomo manda un "Fuses" dal mazzo al grave)

    I "non-turner" (Fuseing) invece innescano principalmente gli effetti dei Fuses, anche se la maggior parte degli effetti cita "Fuse", quindi si possono scartare tra di loro, ovviamente non creandoti vantaggio. Gli effetti dei Fuseing variano, c'è chi adda Poly e poi scarta uno, chi scarta 1 per pescare, chi scartando 1 fa da Tour eccettera.

    Infine ci sono le Fusioni. Essi hanno tutti un immunità diversa ed hanno due effetti, uno che si innesca quando il mostro viene evocato ed il secondo (una volta per turno, quick effect) si attiva rimischiando dal Grave "Poly".
    C'è poi il boss monster (Zeus), che si evoca usando tutte e tre le fusioni (Ade, Poseidone e Ares) che non ha effetto quando viene evocato ma ha il secondo effetto non OPT.


    Inoltre ho aggiunto qualche supporto per le fusioni, come una nuova fusione Cyber Drago evocabile da Instant, una fusione che ho fatto ad hoc tra due Fuses (i "turner") per evitare le bricckate ed un Link che fa Miracle Fusion.


    Pareri? Secondo voi Zeus è troppo OP?
     
    Top
    .
  5.     Top   Dislike
     
    .
    Avatar

    Group
    Planet-Supporter
    Posts
    5,327
    Reputation
    +17

    Status
    Anonymous
    CITAZIONE (Andre1 @ 13/2/2019, 15:02) 
    Qui

    Io invece porterò un archetipo, chiamasi "Fuse"
    Esso è un mazzo che, come si può intuire dal nome, abusa di fusioni.

    I "turner" (Fuses) hanno un primo effetto peculiare (Fata si rievoca dal grave scrtando 1, Elfo dalla mano prendendo in mano dal Grave "Polimerizzazione" e Gnomo si scarta dalla mano per rebornare un mostro qualsiasi). Inoltre hanno un secondo effetto che partirà quando verranno mandati al grave (Fata adda poly, Elfo adda Fuses ( i turner) e Gnomo manda un "Fuses" dal mazzo al grave)

    I "non-turner" (Fuseing) invece innescano principalmente gli effetti dei Fuses, anche se la maggior parte degli effetti cita "Fuse", quindi si possono scartare tra di loro, ovviamente non creandoti vantaggio. Gli effetti dei Fuseing variano, c'è chi adda Poly e poi scarta uno, chi scarta 1 per pescare, chi scartando 1 fa da Tour eccettera.

    Infine ci sono le Fusioni. Essi hanno tutti un immunità diversa ed hanno due effetti, uno che si innesca quando il mostro viene evocato ed il secondo (una volta per turno, quick effect) si attiva rimischiando dal Grave "Poly".
    C'è poi il boss monster (Zeus), che si evoca usando tutte e tre le fusioni (Ade, Poseidone e Ares) che non ha effetto quando viene evocato ma ha il secondo effetto non OPT.


    Inoltre ho aggiunto qualche supporto per le fusioni, come una nuova fusione Cyber Drago evocabile da Instant, una fusione che ho fatto ad hoc tra due Fuses (i "turner") per evitare le bricckate ed un Link che fa Miracle Fusion.


    Pareri? Secondo voi Zeus è troppo OP?

    Si Zeus dovrebbe quantomeno targettare.

    Nuove carte create, probabilmente broken in maniera esagerata, la seconda porta WitchCrafter Haine dal mazzo.
    Le uso in un mazzo con solo Gravekeeper's Survivor per non rendere il tutto super broken:



    www.duelingbook.com/deck?id=3144326
     
    Top
    .
  6.     Top   Dislike
     
    .
    Avatar

    Soldato dell'Oscuro Bombolone, Emissario del Sium

    Group
    Moderatore
    Posts
    1,436
    Reputation
    +466
    Location
    VoleviH!

    Status
    Offline
    Cazzeggiando un po' su Duelingbook avevo creato questo archetipo Pendulum, ispirato principalmente a Metalfoes per la sua meccanica (e ci lavora molto bene assieme, potendo essi spaccare qualsiasi carta sul terreno, quindi anche Combination), ed alle pietre preziose per il loro artwork e nome, mentre le magie continue sono basate sulle Rune Vicinghe:



    Da notare che le magie sono tutte OPT, ciò significa che, se non ne abbiamo più da attivare nel Deck, siamo comunque costretti a spaccare una carta per effetto dei Magical, anche se non si possono più attivare Rune. In quel caso si spacca la carta e basta. Ma è possibile raggirare la meccanica targettando la stessa carta con più effetti nel caso si pendoli più di un mostro Magical.

    www.duelingbook.com/deck?id=2767105
     
    Top
    .
  7.     Top   Dislike
     
    .
    Avatar

    Group
    Member
    Posts
    89
    Reputation
    +1
    Location
    Torino

    Status
    Offline
    CITAZIONE (X-S @ 22/11/2018, 20:29) 
    Ciao, ho creato questa discussione per poter condividere le proprie Custom Card.

    Premetto che gli artwork sono presi da Google, quindi non sono neanche in HD e non avevo voglia di perdere tempo a ridimensionarli.
    Spero non siano troppo broken.
    h


    Once per turn: You can tribute 1 "Gravekeeper's" Monster on your side of the field; Special Summon 1 "The End of Anubis" from your hand, deck or graveyard.
    While this card and "Necrovalley" are face-up on the field, "The End of Anubis" cannot be destroyed by card effects.

    call

    You can only use each of the following effects of "Call of the Necrovalley" once per duel:
    ● Fusion Summon 1 "Gravekeeper's" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls 3 or more monsters that were Special Summoned from the Extra Deck, you can also use 1 monster in your Deck as Fusion Material.
    ● If Necrovalley is on the field and "The End of Anubis" is in your GY, you can banish 1 "Gravekeeper's Supernaturalist" from your side of the field and pay half your life points, Special summon 1 "Anubis God of the Dead" from your Extra Deck, ignoring its Summoning conditions, during the third End Phase after this card resolves, you lose the Match.




    S


    When this card is summoned: You can add 1 "Necrovalley" Spell from your deck to your hand, except "Hidden Temples of Necrovalley".
    You can only gain this effect once per turn.
    Once per turn: You can target 1 of your banished "Gravekeeper's" monster; add it to your hand, if "Necrovalley" is on the field, you can immediately after this effect resolves:

    Normal Summon 1 "Gravekeeper's" Monster from your hand.



    N


    1 "Gravekeeper's" Monster

    If this card is Link summoned: You can add 1 "Charm of Shabti" from your Deck to your hand.
    Once per turn: If Necrovalley is on the field, You can pay 2000 LP; Special Summon 1 "Gravekeeper's Spiritualist" from your deck, but for the rest of this turn you can only summon "Gravekeeper's" Monsters .
    While "Necrovalley" is on the field, this card's name becomes "Gravekeeper's Sacred Soldier", also this card cannot be used as a Link Material.




    B_0

    1 "Gravekeeper's Spiritualist" + 1 "The End of Anubis"
    Must be fusion summoned with the effect of "Gravekeeper's Spiritualist" and cannot be summoned in other ways.
    Your GY is unaffected by "Necrovalley".
    While "Necrovalley" is on the field, this card cannot be targeted by cards effect.
    While this card is face-up on the field, all your opponent effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
    Once per turn (Quick effect): You can banish 1 "Necrovalley" Card from your GY; banish 1 card on the field.


    Gk_Horus

    If you control a "Gravekeeper's" Monster in your Extra Monster Zone, you can Special Summon this card (from you hand). You can only Special Summon "Gravekeeper's the Soldier of Horus" once per turn this way.
    Once per turn: You can tribute 1 "Gravekeeper's" Monster from you side of the field and target 1 card your opponent controls; destroy it.
    If Necrovalley is on the field, you can activate this effect during either player's turn.
    You can only use this effect of "Gravekeeper's the Soldier of Horus" once per turn

    Dove hai trovato l'immagine del Link? E' fighissima! Me la giri?
     
    Top
    .
  8.     Top   Dislike
     
    .
    Avatar

    Group
    Planet-Supporter
    Posts
    5,327
    Reputation
    +17

    Status
    Anonymous
    CITAZIONE (Skizzosamy99 @ 6/12/2019, 17:06) 
    CITAZIONE (X-S @ 22/11/2018, 20:29) 
    Ciao, ho creato questa discussione per poter condividere le proprie Custom Card.

    Premetto che gli artwork sono presi da Google, quindi non sono neanche in HD e non avevo voglia di perdere tempo a ridimensionarli.
    Spero non siano troppo broken.
    h


    Once per turn: You can tribute 1 "Gravekeeper's" Monster on your side of the field; Special Summon 1 "The End of Anubis" from your hand, deck or graveyard.
    While this card and "Necrovalley" are face-up on the field, "The End of Anubis" cannot be destroyed by card effects.

    call

    You can only use each of the following effects of "Call of the Necrovalley" once per duel:
    ● Fusion Summon 1 "Gravekeeper's" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls 3 or more monsters that were Special Summoned from the Extra Deck, you can also use 1 monster in your Deck as Fusion Material.
    ● If Necrovalley is on the field and "The End of Anubis" is in your GY, you can banish 1 "Gravekeeper's Supernaturalist" from your side of the field and pay half your life points, Special summon 1 "Anubis God of the Dead" from your Extra Deck, ignoring its Summoning conditions, during the third End Phase after this card resolves, you lose the Match.




    S


    When this card is summoned: You can add 1 "Necrovalley" Spell from your deck to your hand, except "Hidden Temples of Necrovalley".
    You can only gain this effect once per turn.
    Once per turn: You can target 1 of your banished "Gravekeeper's" monster; add it to your hand, if "Necrovalley" is on the field, you can immediately after this effect resolves:

    Normal Summon 1 "Gravekeeper's" Monster from your hand.



    N


    1 "Gravekeeper's" Monster

    If this card is Link summoned: You can add 1 "Charm of Shabti" from your Deck to your hand.
    Once per turn: If Necrovalley is on the field, You can pay 2000 LP; Special Summon 1 "Gravekeeper's Spiritualist" from your deck, but for the rest of this turn you can only summon "Gravekeeper's" Monsters .
    While "Necrovalley" is on the field, this card's name becomes "Gravekeeper's Sacred Soldier", also this card cannot be used as a Link Material.




    B_0

    1 "Gravekeeper's Spiritualist" + 1 "The End of Anubis"
    Must be fusion summoned with the effect of "Gravekeeper's Spiritualist" and cannot be summoned in other ways.
    Your GY is unaffected by "Necrovalley".
    While "Necrovalley" is on the field, this card cannot be targeted by cards effect.
    While this card is face-up on the field, all your opponent effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
    Once per turn (Quick effect): You can banish 1 "Necrovalley" Card from your GY; banish 1 card on the field.


    Gk_Horus

    If you control a "Gravekeeper's" Monster in your Extra Monster Zone, you can Special Summon this card (from you hand). You can only Special Summon "Gravekeeper's the Soldier of Horus" once per turn this way.
    Once per turn: You can tribute 1 "Gravekeeper's" Monster from you side of the field and target 1 card your opponent controls; destroy it.
    If Necrovalley is on the field, you can activate this effect during either player's turn.
    You can only use this effect of "Gravekeeper's the Soldier of Horus" once per turn

    Dove hai trovato l'immagine del Link? E' fighissima! Me la giri?

    In realtà l'ho presa da DevianArt da una carta già fatta.
    Ho usato lo strumento di cattura di Windows, quando sono da Pc te la mando
     
    Top
    .
  9.     Top   Dislike
     
    .
    Avatar

    Group
    Member
    Posts
    89
    Reputation
    +1
    Location
    Torino

    Status
    Offline
    CITAZIONE (X-S @ 8/12/2019, 11:15) 
    CITAZIONE (Skizzosamy99 @ 6/12/2019, 17:06) 
    Dove hai trovato l'immagine del Link? E' fighissima! Me la giri?

    In realtà l'ho presa da DevianArt da una carta già fatta.
    Ho usato lo strumento di cattura di Windows, quando sono da Pc te la mando

    Grazie mille, sto creando anche io qualche carta carina per i GK e volevo quell'artwork perché ci sta troppo😍
     
    Top
    .
  10.     Top   Dislike
     
    .
    Avatar

    Group
    Planet-Supporter
    Posts
    5,327
    Reputation
    +17

    Status
    Anonymous
    CITAZIONE (Skizzosamy99 @ 9/12/2019, 01:54) 
    CITAZIONE (X-S @ 8/12/2019, 11:15) 
    In realtà l'ho presa da DevianArt da una carta già fatta.
    Ho usato lo strumento di cattura di Windows, quando sono da Pc te la mando

    Grazie mille, sto creando anche io qualche carta carina per i GK e volevo quell'artwork perché ci sta troppo😍

    img_2
     
    Top
    .
  11.     +1   Top   Dislike
     
    .
    Avatar

    Group
    Planet-Supporter
    Posts
    5,327
    Reputation
    +17

    Status
    Anonymous
    Colosseo
     
    Top
    .
  12.     Top   Dislike
     
    .
    Avatar

    Group
    Planet-Supporter
    Posts
    5,327
    Reputation
    +17

    Status
    Anonymous


    Edited by X-S - 3/2/2020, 15:20
     
    Top
    .
  13.     Top   Dislike
     
    .
    Avatar

    Group
    Planet-Supporter
    Posts
    5,327
    Reputation
    +17

    Status
    Anonymous


    Edited by X-S - 3/2/2020, 18:47
     
    Top
    .
  14.     +1   Top   Dislike
     
    .
    Avatar

    Group
    Planet-Supporter
    Posts
    1,433
    Reputation
    +71

    Status
    Offline
    visto che mancavo da un pò in questa sezione ho deciso di un nuovo archetipo sempre suoi soul's, ma diciamo diverso spero che vi piaccia.



    ed infine per diciamo "completare" l'archetipo Dark Soul non poteva mancare lui.

     
    Top
    .
  15.     +2   Top   Dislike
     
    .
    Avatar

    Soldato dell'Oscuro Bombolone, Emissario del Sium

    Group
    Moderatore
    Posts
    1,436
    Reputation
    +466
    Location
    VoleviH!

    Status
    Offline


    Questo è forse l'archetipo che mi convince di più fra quelli che ho creato, pensando alla giocabilità. E' un mazzo veramente divertente da giocare (forse ancora da nerfare, alcune carte sono effettivamente troppo forti), nonostante tutta la community di DuelingBook non sia in grado di bilanciare una carta o scriverla in modo decente, facendoti perdere tutta la voglia di creare mazzi strani o giocare contro altri :asd:

    Decklist:



    Combo random:

     
    Top
    .
51 replies since 22/11/2018, 20:29   1810 views
  Share  
.