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»Great.
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Vedendo gente come alex ich e altri che la giocano ancora, Max E->W->Q, build Nashor+Scarpe attack speed/mpen+Runaan+Void Staff+Rabadon+Lich Bane/Zhonya
Top o mid è uguale, spacca i culi lo stesso xD Solo un po' più difficile da giocare ^^
Ok, grazie mille. ^^
E' un peccato che sia così brutta, dovrò comprarmi una skin se mi piace. D:. -
~Tsuna.
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Vedendo gente come alex ich e altri che la giocano ancora, Max E->W->Q, build Nashor+Scarpe attack speed/mpen+Runaan+Void Staff+Rabadon+Lich Bane/Zhonya
Top o mid è uguale, spacca i culi lo stesso xD Solo un po' più difficile da giocare ^^
Ok, grazie mille. ^^
E' un peccato che sia così brutta, dovrò comprarmi una skin se mi piace. D:
E' davvero bella quella da 1820 rp, te la consiglio ^^ Ci sono anche programmi del tipo MK Jogo che danno timer (ormai non sono più bannabili, dato che riot stessa li ha inseriti) e Skin gratis (le vedi solo tu, ma almeno non vedi quell'aborto di kayle con la skin base xD)
Intanto, per quanto riguarda il ciclo PBECODICE"Hey all!
More updates for Sona. The main goals here were to address the frustrations with universally increased cooldowns, give Sona more to do in lane and in team fights, while maintaining some high impact play making space.
Change Highlights:
Q - Hymn of Valor
Cooldown reduced to 8 from 10 seconds.
Bolt Damage reduced to 40/80/120/160/200 from 50/100/150/200/250
Attack Bonus reduced to 20/30/40/50/60 from 40/50/60/70/80
Mana cost increases reverted to live values.
E - Song of Celerity
Cooldown increased to 12 seconds from 10 seconds
Bugfix - AP scaling now as the full intended effect. Previously was not increasing ally or self buffs correctly.
The Q changes should give Sona more windows to fight and feel active in her lane, while E is to preserve the high moments the ability can have now that it's functioning as intended.
Questions for feedback:
What mode were you playing in?
How many games have you played with the Sona Update?
What was your laning experience like?
What was your team fight experience like?
Are there things you would want to do differently in future Sona games?
What strengths and weakness do you feel Sona has from your play experience?
How did you feel about the updated Ult particles?
Full changelist below, as it's been quite a while:
Passive
Q Passive does 50% bonus damage (reduced from 100% bonus damage)
Q - Hymn of Valor
Cooldown increased to 8 seconds from 7 seconds
Damage decreased to 40/80/120/160/200 + (50% AP) from 50/100/150/200/250 (+50% AP)
Aura now grants 20/30/40/50/60 (+25% AP) bonus magic damage to allies on next attack
No longer grants AP/AD
Aura lasts 3 seconds, extended by 0.5 seconds for each ally tagged
W - Aria of Perseverance
Cooldown increased to 10 seconds from 7 seconds
Initial cast now heals Sona plus lowest health nearby ally for 25/45/65/85/105 + (20% AP) down from 40/55/70/85/100 (+25%AP)
Heals now scale with the target's missing HP +1% healing for each 1% missing health (max 50/90/130/170/210 + (40% AP))
Mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
Aura now grants a shield that blocks 40/60/80/100/120 + (20% AP) damage and lasts for 1.5 seconds.
No longer grants Armor/MR
Aura lasts 3 seconds, extended by 0.5 seconds for each ally tagged
E - Song of Celerity
Cooldown increased to 12 seconds
Initial cast grants Sona a boost of 13/14/15/16/17% + (7.5% AP) Movement Speed that decays down to the ally boost
Aura now grants allies 10/11/12/13/14% + (3.75 AP) Movement Speed that lasts for 1.5 seconds.
Aura lasts 3 seconds, extended by 0.5 seconds for each ally tagged
Sona's Movement Speed buff is also extended by 0.5 seconds for each ally tagged
R
Initial cast unchanged
Each rank of ult now increases the power of Sona's auras, as well as the self boost of Song of Celerity
+10/20/40 Magic Damage for Hymn of Valor
+10/20/40 Shield for Aria of Perseverance
+2/4/6% Movement Speed for Song of Celerity
Thanks All!"
Balance Changes
* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.
Champions
Braum
Glacial Fissure ( R ) knock up time reduced to 1/1.3/1.5 from 1.5 at all ranks
Glacial Fissure ( R ) slow field amount reduced to 40/50/60% from 60% at all ranks
Evelynn
Hate Spike ( Q ) base damage lowered to 30/45/60/75/90 from 40/60/80/100/120
Hate Spike ( Q ) AP coefficient now scales per rank .35/.40/.45/.50/.55 from .45 at all ranks
Hate Spike ( Q ) bonus AD coefficient now scales per rank .50/.55/.60/.65/.70 from .50 at all ranks.
Hate Spike ( Q ) mana cost lowered to 12/18/24/30/36 from 16/22/28/34/40
Graves
Buckshot ( Q ) enemies hit with multiple bullets now take 40% damage from each additional bullet, up from 35%
Collateral Damage ( R ) initial damage increased to 250/400/550 from 250/350/450
Collateral Damage ( R ) explosion damage increased to 200/320/440 from 200/280/360
Hecarim
Rampage ( Q ) mana cost reduced to 24/26/28/30/32 from 24/28/32/36/40
Janna
Tailwind ( Passive ) range increased to 1000 from 800
Kog'Maw
Base HP lowered to 400 from 440
HP Per level increased to 88 from 84
Caustic Spittle ( Q ) MR/Armor shred changed to 12/16/20/24/28 from 20/22/24/26/28
LeBlanc
Distortion ( W ) mana cost lowered to 80/85/90/95/100 from 80/90/100/110/120
Lee Sin
Safeguard ( W 1 ) shield duration lowered to 2 seconds from 4 seconds
Cripple ( E 2 ) no longer lists that it reduces attack speed ( which was 20/30/40/50/60% )
Lucian
Relentless Pursuit ( E ) no longer lists it reduces slow effects
Lulu
Glitterlance ( Q ) no longer lists it's minimum slow decay % AP ratio of .13 AP
Whimsy ( W ) movement speed duration lowered to 3/3.5/4/4.5/5 seconds from 5 seconds at all ranks
Nami
Base movement speed lowered to 335 from 340
Ebb and Flow ( W ) cooldown increased to 10 seconds from 9 seconds
Sivir
On The hunt ( R ) movement speed bonus reduction time increased to 2/4/6 seconds from 2/3/4 seconds
Sona
[ Remember, Sona has a rework on the PBE! These changes are relative to her new kit not her live values! Check out our PBE summary for a complete change list. ]
Hymn of Valor ( Q ) mana cost lowered to 45/50/55/60/65 from 55/60/65/70/75
Hymn of Valor ( Q ) cooldown reduced to 8 seconds from 10 seconds.
Hymn of Valor ( Q ) damage lowered to 40/80/120/160/200 from 50/100/150/200/250
Hymn of Value ( Q ) attack bonus damag reduced to 20/30/40/50/60 from 40/50/60/70/80
Hymn of Celerity ( E ) cooldown increased to 12 seconds from 10 seconds
Crescendo ( R ) now lists "Song of Celerity also gains increased power in Sona's self Buff"
Tristana
Rocket Jump ( W ) slow duration now 1/1.5/2/2.5/3.0 from 2.5 at all ranks
Explosive Shot ( E ) dot damage lowered to 80/125/170/215/260 from 110/150/190/230/270
Vayne
Attack speed per level increased to 4 from 3.1
Final Hour ( R ) bonus AD increased to 30/50/70 from 25/40/55
[ Context: R bonus AD Increased as the result of a bug fix. More info here ]
Vel'Koz
Life form Disintegration Ray ( R ) damage reverted back to 500/700/900 ( .6 AP ) from 350/475/600 (1.5 AP )
Life form Disintegration Ray ( R ) slow reverted back to 20% from 15%
Life form Disintegration Ray ( R ) slow reverted back to no longer stacking
[ Context: Looks like all R changes reverted back to live values ]
Bb leesin & lucian. -
Caisekrus.
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BB Lee Sin e Lucian?? LOL.
Lucian al momento è top tier mid, top e adc. Anche se rimuovessero il mini cleanse sulla E, cambierebbe poco, visto che a renderlo "broken as fuck" è più che altro la sua capacità di scattare a destra e a sinistra ogni 2 secondi scarsi. La sua winrate è aumentata del 4% in un giorno, il che è semplicemente ridicolo. Soprattutto tenendo conto che dopo cambiamenti di questa portata, buoni o brutti che siano, la winrate si abbassa praticamente sempre, visto che la gente deve adattarsi al cambiamento.
Il nerf a Lee Sin è minimo. Oltre a rimuovere l'as debuff, dovrebbero toccare lo spellvamp/lifsteal bonus e nerfare significativamente la velocità di base (a 340 lo vedrei molto meglio). Magari anche far lavorare la passiva dando un senso alla barra dell'energy che si ritrova? Adesso è più che altro resourceless.
Su Rengar io trovo molto meglio il Lizard; si giocavano i madred per il bug (fixato ieri o l'altro ieri), ora penso che la FF sia buona solo per tankgar.. -
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wow graves è stato ancora potenziato, adesso con la ulti in un tf si fa 800-900 danni a champion . -
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Ragazzi, ecco il nuovo Lucian
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Carriando da Zilean support, quando all'improvviso... SATANA si è rivelato
https://i.imgur.com/NXrAp2S.jpg. -
»Great.
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Vorrei tanto sapere se c'é un champ che, se imparato ad usare, apre le strada per il livello 30. Talvolta gioco con dei miei amici, livello 30, e vengo ucciso dalle 6 alle 8 volte; tuttavia questo accade anche quando gioco con altri del mio livello (22) ). Onestamente mi sono stancato da farmi Shunpare.da Kata ed essere riempito di coltellate, oppure di essere oneshottato da Irelia. . -
Rise..
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Video . -
Hi im gab.
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@great USA jax o rengo . -
»Great.
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Ok, grazie mille. ^^
Ma quanto è figa Kayle? In lategame è una belva.. -
Katariken.
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Cazzo Nautilus.. -
Katariken.
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http://na.leagueoflegends.com/en/champion-...he-missing-link
LO VOGLIO OMG
É TEEMO FUSO CON SHYVANA...LO VOGLIO.. -
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Caisekrus.
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IL CANCRO . -
Katariken.
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Ha una passiva sulla W che renderà la toplane cancerogena X°D
Non ha mana per la Q che fa danni di andata e ritorno X°D
Ha l'escape più assurdo della storia X°D
Ganka ammerda anche dai primi livelli X°D
Al livello 6 diventa LeeSin: Teemo Edition X°D
É carino e coccoloso, giocato da tutti X°D
Ho la netta sensazione che le abilità mega saranno molto potenti...ed una è l'accetta di Olaf: Malphite Edition X°D
Lo voglio X°°°D
Sarà talmente cancro sto champion che il solo pickarlo farà morire di infarto l'opponent aaaaaaaaaaah.